public void SpawnKeyByKillCount(Vector3 position)
 {
     //Key=Instantiate(_keyPrefab, position, Quaternion.identity);
     _key      = Instantiate(_keyPrefab, position, Quaternion.Euler(new Vector3(0, 0, -90)));
     _key.name = _arenaManager.GetKeyName();
     //GameObject.Destroy(this.gameObject);
     //this.gameObject.SetActive(false);
     GetComponent <KeySpawner>().enabled = false;
 }
Beispiel #2
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 private void OnTriggerEnter(Collider other)
 {
     if (other.name == _arenaManager.GetKeyName())
     {
         GameObject.Destroy(other.gameObject);
         _keySpawner.Portal.GetComponent <BoxCollider>().enabled = true;
         StopLevel();
     }
     else
     {
         if (other.name == _arenaManager.GetPortalName())
         {
             GameObject.Destroy(other.gameObject);
             NextLevel();
         }
     }
 }