Beispiel #1
0
        public MainPage()
        {
            this.InitializeComponent();
            NavigationCacheMode = Windows.UI.Xaml.Navigation.NavigationCacheMode.Required;

            AppCallbacks appCallbacks = AppCallbacks.Instance;

            // Setup scripting bridge
            _bridge = new WinRTBridge.WinRTBridge();
            appCallbacks.SetBridge(_bridge);

            appCallbacks.RenderingStarted += () => { RemoveSplashScreen(); };

#if !UNITY_WP_8_1
            appCallbacks.SetKeyboardTriggerControl(this);
#endif
            appCallbacks.SetSwapChainPanel(GetSwapChainPanel());
            appCallbacks.SetCoreWindowEvents(Window.Current.CoreWindow);
            appCallbacks.InitializeD3DXAML();

            splash = ((App)App.Current).splashScreen;
            GetSplashBackgroundColor();
            OnResize();
            onResizeHandler             = new WindowSizeChangedEventHandler((o, e) => OnResize());
            Window.Current.SizeChanged += onResizeHandler;

#if UNITY_WP_8_1
            onRotationChangedHandler = new TypedEventHandler <DisplayInformation, object>((di, o) => { OnRotate(di); });
            ExtendedSplashImage.RenderTransformOrigin = new Point(0.5, 0.5);
            var displayInfo = DisplayInformation.GetForCurrentView();
            displayInfo.OrientationChanged += onRotationChangedHandler;
            OnRotate(displayInfo);

            SetupLocationService();
#endif
        }
Beispiel #2
0
        public MainPage()
        {
            this.InitializeComponent();
            NavigationCacheMode = Windows.UI.Xaml.Navigation.NavigationCacheMode.Required;

            AppCallbacks appCallbacks = AppCallbacks.Instance;

            // Setup scripting bridge
            _bridge = new WinRTBridge.WinRTBridge();
            appCallbacks.SetBridge(_bridge);

            bool isWindowsHolographic = false;

#if UNITY_HOLOGRAPHIC
            // If application was exported as Holographic check if the deviceFamily actually supports it,
            // otherwise we treat this as a normal XAML application
            string deviceFamily = Windows.System.Profile.AnalyticsInfo.VersionInfo.DeviceFamily;
            isWindowsHolographic = String.Compare("Windows.Holographic", deviceFamily) == 0;
#endif

            if (isWindowsHolographic)
            {
                appCallbacks.InitializeViewManager(Window.Current.CoreWindow);
            }
            else
            {
                appCallbacks.RenderingStarted += () => { RemoveSplashScreen(); };

#if UNITY_UWP
                if (Windows.Foundation.Metadata.ApiInformation.IsApiContractPresent("Windows.Phone.PhoneContract", 1))
                {
                    isPhone = true;
                }
#endif
#if !UNITY_WP_8_1
                appCallbacks.SetKeyboardTriggerControl(this);
#else
                isPhone = true;
#endif
                appCallbacks.SetSwapChainPanel(GetSwapChainPanel());
                appCallbacks.SetCoreWindowEvents(Window.Current.CoreWindow);
                appCallbacks.InitializeD3DXAML();

                splash = ((App)App.Current).splashScreen;
                GetSplashBackgroundColor();
                OnResize();
                onResizeHandler             = new WindowSizeChangedEventHandler((o, e) => OnResize());
                Window.Current.SizeChanged += onResizeHandler;

#if UNITY_WP_8_1
                onRotationChangedHandler = new TypedEventHandler <DisplayInformation, object>((di, o) => { OnRotate(di); });
                ExtendedSplashImage.RenderTransformOrigin = new Point(0.5, 0.5);
                var displayInfo = DisplayInformation.GetForCurrentView();
                displayInfo.OrientationChanged += onRotationChangedHandler;
                OnRotate(displayInfo);

                SetupLocationService();
#endif
            }

            UnityPlayer.AppCallbacks.Instance.Initialized += OnInitialized;
        }
Beispiel #3
0
        public MainPage()
        {
            this.InitializeComponent();

            //Call the pointers of the screen. We use the pointers for draw and send position
            pointers = new Dictionary <uint, Windows.UI.Xaml.Input.Pointer>();

            VideoBorder.PointerMoved += new PointerEventHandler(VideoBorder_PointerMoved);
            NavigationCacheMode       = Windows.UI.Xaml.Navigation.NavigationCacheMode.Required;


            try
            {
                // connect to socket.io via other server when App start
                socketWrapper = new SocketWrapper();

                socketWrapper.OnReceiveMessenger += OnReceivedMessage_handler;
                socketWrapper.onDisconnect       += OnDisconnection_handler;
                socketWrapper.Connect("ws://172.16.6.10:3001/socket.io/?EIO=4&transport=websocket");
            }
            catch (Exception ex)
            {
                Debug.WriteLine(ex.Message);
            }

#if UNITY
            AppCallbacks appCallbacks = AppCallbacks.Instance;
            // Setup scripting bridge
            _bridge = new WinRTBridge.WinRTBridge();
            appCallbacks.SetBridge(_bridge);

            bool isWindowsHolographic = false;

#if UNITY_HOLOGRAPHIC
            // If application was exported as Holographic check if the deviceFamily actually supports it,
            // otherwise we treat this as a normal XAML application
            string deviceFamily = Windows.System.Profile.AnalyticsInfo.VersionInfo.DeviceFamily;
            isWindowsHolographic = String.Compare("Windows.Holographic", deviceFamily) == 0;
#endif

            if (isWindowsHolographic)
            {
                appCallbacks.InitializeViewManager(Window.Current.CoreWindow);
            }
            else
            {
                appCallbacks.RenderingStarted += () => { RemoveSplashScreen(); };

#if UNITY_UWP
                if (Windows.Foundation.Metadata.ApiInformation.IsApiContractPresent("Windows.Phone.PhoneContract", 1))
                {
                    isPhone = true;
                }
#endif
                appCallbacks.SetSwapChainPanel(GetSwapChainPanel());
                appCallbacks.SetCoreWindowEvents(Window.Current.CoreWindow);
                appCallbacks.InitializeD3DXAML();

                //splash = ((App)App.Current).splashScreen;
                GetSplashBackgroundColor();
                OnResize();
                onResizeHandler             = new WindowSizeChangedEventHandler((o, e) => OnResize());
                Window.Current.SizeChanged += onResizeHandler;
            }
            PeerVideo.Visibility = Visibility.Collapsed;
            SelfVideo.Visibility = Visibility.Collapsed;
#else
            DXSwapChainPanel.Visibility = Visibility.Collapsed;
#endif // UNITY
        }