public void ResumeAnimationSynced(string animationName, bool useTimeOut = false) { Animation2D foundAnimation; animationsByName.TryGetValue(animationName, out foundAnimation); if (foundAnimation) { if (currentAnimation != foundAnimation) { int savedFrame = 0; if (currentAnimation) { savedFrame = currentAnimation.GetPreviousFrame(); currentAnimation.Stop(); currentAnimation.Hide(); } foundAnimation.SetCurrentFrame(savedFrame); foundAnimation.Show(); foundAnimation.Play(false, false, useTimeOut); } currentAnimation = foundAnimation; } }