void Start() { player = GameObject.Find("PlayerCharacter").GetComponent <PlayerController>(); enemyState = EnemyStates.Idle; animateEnemy = GetComponentInChildren <AnimateEnemy>(); behaviourCoroutine = this.StartSafeCoroutine(Primer()); }
void Start() { player = GameObject.Find("PlayerCharacter").GetComponent<PlayerController>(); enemyState = EnemyStates.Idle; animateEnemy = GetComponentInChildren<AnimateEnemy>(); behaviourCoroutine = this.StartSafeCoroutine(Primer()); }