public override void LoadData(ref AnimatTools.DataObjects.Simulation dsSim, ref AnimatTools.DataObjects.Physical.PhysicalStructure doStructure, ref AnimatTools.Interfaces.StdXml oXml)
        {
            base.LoadData (ref dsSim, ref doStructure, ref oXml);

            oXml.IntoElem();

            oXml.IntoChildElement("Constraint");
            m_fltMinAngle = oXml.GetAttribFloat("Low");
            m_fltMaxAngle = oXml.GetAttribFloat("High");
            oXml.OutOfElem(); //out of Constraint

            m_snMinAngle.SetFromValue(Util.RadiansToDegrees(m_fltMinAngle), AnimatTools.Framework.ScaledNumber.enumNumericScale.None);
            m_snMaxAngle.SetFromValue(Util.RadiansToDegrees(m_fltMaxAngle), AnimatTools.Framework.ScaledNumber.enumNumericScale.None);

            m_bEnableMotor = oXml.GetChildBool("EnableMotor");
            m_bServoMotor = oXml.GetChildBool("ServoMotor", m_bServoMotor);
            m_fltServoGain = oXml.GetChildFloat("ServoGain", m_fltServoGain);

            //based on whether this is a servo motor or not the incoming data type will change.
            if(m_bServoMotor)
                m_thIncomingDataType = new AnimatTools.DataObjects.DataType("Position", "Position", "rad", "rad", -3.142, 3.142, ScaledNumber.enumNumericScale.None, ScaledNumber.enumNumericScale.None);
            else
                m_thIncomingDataType = new AnimatTools.DataObjects.DataType("DesiredVelocity", "Desired Velocity", "m/s", "m/s", -5, 5, ScaledNumber.enumNumericScale.None, ScaledNumber.enumNumericScale.None);

            if(oXml.FindChildElement("MaxTorque", false))
                m_snMaxTorque.LoadData(ref oXml, "MaxTorque");

            if(oXml.FindChildElement("MaxVelocity", false))
                m_snMaxTorque.LoadData(ref oXml, "MaxVelocity");

            //			if(oXml.FindChildElement("RotationAxis", false))
            //			{
            //				Vec3d vTmp = Util.LoadVec3d(ref oXml, "RotationAxis", this);
            //				m_v3Axis = new Vector3((float)vTmp.X, (float)vTmp.Y, (float)vTmp.Z);
            //			}

            m_v3Axis = new Vector3(0,0,1);
            oXml.OutOfElem(); //out of body
        }
        public override void LoadData(ref AnimatTools.DataObjects.Simulation dsSim, ref AnimatTools.DataObjects.Physical.PhysicalStructure doStructure, ref AnimatTools.Interfaces.StdXml oXml)
        {
            base.LoadData (ref dsSim, ref doStructure, ref oXml);

            oXml.IntoElem();

            if(oXml.FindChildElement("Constraint", false))
            {
                oXml.IntoChildElement("Constraint");
                m_fltMinMovement = oXml.GetAttribFloat("Low");
                m_fltMaxMovement = oXml.GetAttribFloat("High");
                oXml.OutOfElem(); //out of Constraint
            }

            m_fltLength = oXml.GetChildFloat("Length", m_fltLength);
            m_bEnableMotor = oXml.GetChildBool("EnableMotor", false);
            m_bServoMotor = oXml.GetChildBool("ServoMotor", m_bServoMotor);
            m_fltServoGain = oXml.GetChildFloat("ServoGain", m_fltServoGain);

            if(oXml.FindChildElement("MaxForce", false))
                m_snMaxForce.LoadData(ref oXml, "MaxForce");

            if(oXml.FindChildElement("MaxVelocity", false))
                m_snMaxVelocity.LoadData(ref oXml, "MaxVelocity");

            oXml.OutOfElem(); //out of body
        }
        public override void LoadData(ref AnimatTools.DataObjects.Simulation dsSim, ref AnimatTools.DataObjects.Physical.PhysicalStructure doStructure, ref AnimatTools.Interfaces.StdXml oXml)
        {
            m_aryChildBodies.Clear();

            oXml.IntoElem(); //'Into RigidBody Element

            m_strID = oXml.GetChildString("ID");
            m_strName = oXml.GetChildString("Name", m_strID);
            m_strDescription = oXml.GetChildString("Description", "");

            if(m_strName.Trim().Length == 0)
                m_strName = m_strID;

            if(oXml.FindChildElement("Color", false))
            {
                System.Drawing.Color oColor = Util.LoadColor(ref oXml, "Color");
                this.Alpha = oColor.A;
                this.Color = oColor;
            }

            if(oXml.FindChildElement("MuscleAttachments", false))
            {
                oXml.IntoElem();

                oXml.AddChildElement("Description", m_strDescription);

                if(oXml.NumberOfChildren() > 2)
                    throw new System.Exception("The standard spring can not have more than 2 attachment points.");
                else if(oXml.NumberOfChildren() == 2)
                {
                    oXml.FindChildByIndex(0);
                    m_strPrimaryAttachID = oXml.GetChildString();
                    oXml.FindChildByIndex(1);
                    m_strSecondaryAttachID = oXml.GetChildString();
                }
                else if(oXml.NumberOfChildren() == 1)
                {
                    oXml.FindChildByIndex(0);
                    m_strPrimaryAttachID = oXml.GetChildString();
                }
                else
                {
                    m_strPrimaryAttachID = "";
                    m_strSecondaryAttachID = "";
                }

                oXml.OutOfElem();
            }
            else
            {
                if(oXml.FindChildElement("PrimaryAttachmentID", false))
                    m_strPrimaryAttachID = oXml.GetChildString("PrimaryAttachmentID");

                if(oXml.FindChildElement("SecondaryAttachmentID", false))
                    m_strSecondaryAttachID = oXml.GetChildString("SecondaryAttachmentID");
            }

            m_snNaturalLength.LoadData(ref oXml, "NaturalLength");
            m_snStiffness.LoadData(ref oXml, "Stiffness");
            m_snDamping.LoadData(ref oXml, "Damping");

            m_bEnabled = oXml.GetChildBool("Enabled", m_bEnabled);
            m_bVisible = oXml.GetChildBool("IsVisible", m_bVisible);

            oXml.OutOfElem(); //Outof RigidBody Element
        }
        public override void LoadData(ref AnimatTools.DataObjects.Simulation dsSim, ref AnimatTools.DataObjects.Physical.PhysicalStructure doStructure, ref AnimatTools.Interfaces.StdXml oXml)
        {
            m_aryChildBodies.Clear();

            oXml.IntoElem(); //'Into RigidBody Element

            m_strID = oXml.GetChildString("ID");
            m_strName = oXml.GetChildString("Name", m_strID);
            m_bVisible = oXml.GetChildBool("IsVisible", m_bVisible);

            if(m_strID.Trim().Length == 0)
                m_strID = System.Guid.NewGuid().ToString();

            if(m_strName.Trim().Length == 0)
                m_strName = m_strID;

            if(oXml.FindChildElement("Color", false))
            {
                System.Drawing.Color oColor = Util.LoadColor(ref oXml, "Color");
                this.Alpha = oColor.A;
                this.Color = oColor;
            }

            m_fRadius = oXml.GetChildFloat("Radius", m_fRadius);
            //m_fHeight = oXml.GetChildFloat("Height", m_fHeight);

            if(oXml.FindChildElement("Direction",false))
            {
                this.m_v3Direction = new Vector3();
                Vec3d vDirection = Util.LoadVec3d(ref oXml, "Direction", this);
                m_v3Direction.X = (float)vDirection.X;
                m_v3Direction.Y = (float)vDirection.Y;
                m_v3Direction.Z = (float)vDirection.Z;
            }
            if(oXml.FindChildElement("OrientationMatrix", false))
            {
                m_mtxOrientation = Util_DX.LoadMatrix(ref oXml, "OrientationMatrix");
                m_v3Rotation = Util_DX.DecomposeXYZRotationMatrix(Orientation);
                this.Rotation = new Vec3d(null,Geometry.RadianToDegree(m_v3Rotation.X),Geometry.RadianToDegree(m_v3Rotation.Y),Geometry.RadianToDegree(m_v3Rotation.Z));
            }

            if(oXml.FindChildElement("TranslationMatrix",false))
                m_mtxTranslation = Util_DX.LoadMatrix(ref oXml,"TranslationMatrix");

            oXml.OutOfElem(); //Outof RigidBody Element
        }
        public override void LoadData(ref AnimatTools.DataObjects.Simulation dsSim, ref AnimatTools.DataObjects.Physical.PhysicalStructure doStructure, ref AnimatTools.Interfaces.StdXml oXml)
        {
            base.LoadData(ref dsSim, ref doStructure, ref oXml);

            oXml.IntoElem(); //'Into RigidBody Element

            m_bApplyTension = oXml.GetChildBool("ApplyTension", false);
            m_snIaDischargeConstant.LoadData(ref oXml, "IaDischarge");
            m_snIIDischargeConstant.LoadData(ref oXml, "IIDischarge");

            oXml.OutOfElem(); //Outof RigidBody Element
        }