Beispiel #1
0
    /** Crash the app. For testing purposes. :o)
    **/
    public static void forceCrash()
    {
        if (hasTakenOff)
        {
            LogInternal("Unity.TestFlight.forceCrash();");
#if UNITY_ANDROID && !UNITY_EDITOR
            AndroidJNI.FatalError("TestFlight.forceCrash");
#elif UNITY_IPHONE && !UNITY_EDITOR
            _iOS_TestFlight_forceCrash();
#endif
        }
        else
        {
            Debug.Log("TestFlight has not taken off. Wrong App Token or missing TestFlight GameObject?");
        }
    }