void Update() { switch (wordManager.GetTypingGameState()) { case AlphaTypingManager.TypingGameState.PreGame: if (Input.GetKeyDown(KeyCode.Space)) { wordManager.PlaysGame(); } break; case AlphaTypingManager.TypingGameState.Playing: foreach (char letter in Input.inputString) { wordManager.TypeLetterManager(letter); } break; } }