void Update()
    {
        switch (wordManager.GetTypingGameState())
        {
        case AlphaTypingManager.TypingGameState.PreGame:
            if (Input.GetKeyDown(KeyCode.Space))
            {
                wordManager.PlaysGame();
            }
            break;

        case AlphaTypingManager.TypingGameState.Playing:
            foreach (char letter in Input.inputString)
            {
                wordManager.TypeLetterManager(letter);
            }
            break;
        }
    }