private void Awake() { aimAtMouse = GetComponent <AimAtMouse>(); aimAtMouse.setWeapon(weaponGameObject); weapon = weaponGameObject.GetComponent <Weapon>(); spriteRenderer = GetComponent <SpriteRenderer>(); }
private void FindPlayerParts() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <LateralMovement>(); playerRenderer = player.getSprite(); frogAnim = playerRenderer.GetComponent <AnimateFrog>(); jumpControl = player.GetComponent <JumpControl>(); FindPlayerColliders(); hand = transform.parent.gameObject; mouseAimer = hand.GetComponent <AimAtMouse>(); body = GameObject.FindGameObjectWithTag("Player").GetComponent <Rigidbody2D>(); }
private void FindPlayerParts() { player = GameObject.FindGameObjectWithTag("Player").GetComponent<LateralMovement>(); playerRenderer = player.getSprite(); frogAnim = playerRenderer.GetComponent<AnimateFrog>(); jumpControl = player.GetComponent<JumpControl>(); FindPlayerColliders(); hand = transform.parent.gameObject; mouseAimer = hand.GetComponent<AimAtMouse>(); body = GameObject.FindGameObjectWithTag("Player").GetComponent<Rigidbody2D>(); }