override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { mAgentAi = animator.gameObject.GetComponent <AgentAi>(); mAgentAi.mAgent.m_Target = FlockManager.getTarget(mAgentAi.mAgent.m_Agent).m_Target; }
void Start() { cam = Camera.main; flipX = agentSprite.GetComponent <SpriteRenderer>().flipX; // Init mission current_mission = Missions.GetNextMission(); agentAi = agentSprite.GetComponent <AgentAi>(); }