Beispiel #1
0
    public override IEnumerator SysEnterCo()
    {
        while (!SceneLoadSys.instance.isDone)
        {
            yield return(null);
        }

        ActorManager.Cache(EActorType.Hero, 1002, 5);
        ActorManager.Cache(EActorType.Monster, 2001, 10);

        yield return(null);

        CGameRoot.SwitchToState(EStateType.Gaming);
    }