Beispiel #1
0
 // Update is called once per frame
 void Update()
 {
     if (GameManager.instance.CurrentState == gameState.OVER)
     {
         return;
     }
     //Checking for player input
     ProcessInput();
     abilityData.DoShapeShift();
     abilityData.ProcessVisuals();
     PlayStinger();
     AwayFromEnemy();
 }