Beispiel #1
0
    // On click of ability keybind letter, allow player to change which ability they have
    public void ChangeAbility(string keyBind)
    {
        Image abilityIcon = GameObject.Find(keyBind + "Icon").GetComponent <Image>();

        // Delete old ability
        if (abilityIcon.sprite != null)
        {
            Sprite oldAbility = abilityIcon.sprite;
            Destroy(player.GetComponent(oldAbility.name));
        }

        // Add new player script, change keybind
        player.AddComponent(Type.GetType(newAbilityName));
        abilityIcon.sprite = Resources.Load <Sprite>("Sprites/Abilities/" + newAbilityName);
        Abilities abilityToChange = (Abilities)player.GetComponent(newAbilityName);

        abilityToChange.ChangeKeybind(keyBind);

        Time.timeScale = 1f;
        gameObject.SetActive(false);
    }