Beispiel #1
0
 void Start()
 {
     EquippedSpell           = Spells[0];
     movements               = GetComponent <Movement>();
     defensives              = GetComponent <Defense>();
     MouseCtrl               = GetComponent <MouseControl>();
     movements.EquippedSpell = EquippedSpell;
     foreach (AbstractSpell AS in Spells)
     {
         AS.Init();
     }
     foreach (AbstractSpell AS in DefensiveSpells)
     {
         AS.Init();
     }
     CameraScreenDim = new Vector2(Camera.main.pixelWidth, Camera.main.pixelHeight);
     SpellImageHolder.transform.position = new Vector2(CameraScreenDim.x * .075f, CameraScreenDim.y * .125f);
     SpellImageHolder.sprite             = Spells[0].SpellImage;
     for (int i = 0; i < UnuseSpellImages.Length; i++)
     {
         UnuseSpellImages[i].transform.position = new Vector2(CameraScreenDim.x * (float)(.175f + (float)i * .05f), CameraScreenDim.y * .1f);
     }
     for (int j = 0; j < DefensiveSpellImages.Length; j++)
     {
         DefensiveSpellImages[j].transform.position = new Vector2(CameraScreenDim.x * (float)(.175f + (float)(j + 1) * .05f), CameraScreenDim.y * .21f);
     }
 }
Beispiel #2
0
 void Start()
 {
     movements               = GetComponent <Movement>();
     defensives              = GetComponent <Defense>();
     MouseCtrl               = GetComponent <MouseControl>();
     Charstats               = GetComponent <CharacterStatus>();
     animator                = GetComponent <Animator>();
     Target                  = MouseCtrl.SelectedObject;
     EquippedSpell           = Spells[0];
     movements.EquippedSpell = Spells[0];
     foreach (AbstractSpell AS in Spells)
     {
         AS.Init();
     }
     foreach (AbstractSpell AS in DefensiveSpells)
     {
         AS.Init();
     }
 }