Beispiel #1
0
        static void Game_OnUpdate(EventArgs args)
        {
            if (Player.IsDead)
            {
                return;
            }

            if (Orbwalking.CanMove(10))
            {
                AIO_Func.SC(W, 0, 0, 0f);
                AIO_Func.MouseSC(E, 0f);
                AIO_Func.FleeToPosition(E, "N");
                switch (Orbwalker.ActiveMode)
                {
                case Orbwalking.OrbwalkingMode.Combo:
                    Orbwalker.SetAttack(true);
                    Combo();
                    break;

                case Orbwalking.OrbwalkingMode.Mixed:
                    Orbwalker.SetAttack(true);
                    Harass();
                    break;
                }
            }

            #region Killsteal
            if (AIO_Menu.Champion.Misc.getBoolValue("KillstealR"))
            {
                KillstealR();
            }
            #endregion
        }
Beispiel #2
0
        static void Game_OnUpdate(EventArgs args)
        {
            if (Player.IsDead)
            {
                return;
            }

            if (Orbwalking.CanMove(10))
            {
                AIO_Func.SC(Q);
                AIO_Func.SC(E);
                AIO_Func.MouseSC(R);
                AIO_Func.FleeToPosition(R);
            }

            #region Killsteal
            if (AIO_Menu.Champion.Misc.getBoolValue("KillstealQ"))
            {
                KillstealQ();
            }
            if (AIO_Menu.Champion.Misc.getBoolValue("KillstealE"))
            {
                KillstealE();
            }
            if (AIO_Menu.Champion.Misc.getBoolValue("KillstealR"))
            {
                KillstealR();
            }
            #endregion
        }
Beispiel #3
0
        static void AA()
        {
            var Target = TargetSelector.GetTarget(Orbwalking.GetRealAutoAttackRange(Player), E.DamageType);
            var buff   = AIO_Func.getBuffInstance(Target, "vaynesilvereddebuf");

            AIO_Func.MouseSC(Q);
            if (buff.Count > 1 && Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Mixed)
            {
                AIO_Func.AACb(E);
            }
        }
Beispiel #4
0
        static void Orbwalking_OnAfterAttack(AttackableUnit unit, AttackableUnit target)
        {
            var Target = (Obj_AI_Base)target;

            if (!unit.IsMe || (Target == null))
            {
                return;
            }
            if (!(Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Mixed || Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo))
            {
                AIO_Func.MouseSC(Q);
            }
            AIO_Func.AALcJc(E);


            AA();
        }