Beispiel #1
0
    private void Ressurect()
    {
        if ((resTimer += Time.deltaTime) > resDuration)
        {
            GameObject obj = GameObject.Instantiate(zombiePrefab, transform.position, transform.rotation) as GameObject;
            obj.transform.parent = eSpawner.transform;
            AEnemy zombie = obj.GetComponent <AEnemy>();
            zombie.Init(hero, eSpawner.GetLevelSpeed(), 1.0f, null, colorValue);

            GameObject.Destroy(this.gameObject);
        }
        else
        {
            spriteRenderer.color -= step * Time.deltaTime;
            spriteRenderer.material.SetColor("_Color", spriteRenderer.color);
        }
    }
Beispiel #2
0
    private void SpawnEntity(Formation formation, ColorPicker color)
    {
        GameObject spawn = formation.GetEntity();

        Vector3 start = formation.transform.position;

        start.y = spawnHeight;

        if (color >= ColorPicker.LEFT && color <= ColorPicker.RIGHT)
        {
            switch (color)
            {
            case ColorPicker.LEFT:
                start.x = -3;
                break;

            case ColorPicker.MLEFT:
                start.x = -1;
                break;

            case ColorPicker.MRIGHT:
                start.x = 1;
                break;

            case ColorPicker.RIGHT:
                start.x = 3;
                break;
            }
        }

        GameObject obj = Instantiate(spawn, start, spawn.transform.rotation) as GameObject;

        obj.transform.parent = this.transform;
        AEnemy enemy = obj.GetComponent <AEnemy>();

        enemy.Init(hero, levels[level].speed, speedModifier, bonusManager.GetRandomBonus(), ColorPickerToColor(color));
    }