示例#1
0
 // Constructor
 public Ship(string name, Player owner)
 {
     _player     = owner;
     log         = new ShipLog(this);
     this.name   = name;
     _planet     = Terraformer.FindPlanet(EventGroup.SpaceSector);
     updateTimer = new Timer(1f, true);
 }
示例#2
0
        static void Main(string[] args)
        {
            threadLibrary.Add(Thread.CurrentThread, ThreadId.Main);
            LogManager.CleanUpFiles();
            ConsoleEx.Log("Thread started");

            ConsoleEx.Log("Loading strings");
            Localization.Load();

            ConsoleEx.Log("Loading looters");
            Looter.LoadItems();

            ConsoleEx.Log("Loading destiny");
            Destiny.LoadEvents();

            ConsoleEx.Log("Loading planets");
            Terraformer.LoadPlanets();

            ConsoleEx.Log("Loading accounts");
            Authorization.LoadAccounts();

            ConsoleEx.Log("Rolling the dice");
            Random.RollSeed();

            ConsoleEx.Log("Creating the universe");
            Universe.Create();

            ConsoleEx.Log("Generating RSA keys");
            WebSecurity.GenerateKeys();

            ConsoleEx.Log("Collecting command line data");
            CmdParser.Initialize();

            ConsoleEx.Log("Initializing web thread");
            Thread webThread = new Thread(WebCore.WebThread);

            WebCore.OnStart();
            webThread.Start();
            threadLibrary.Add(webThread, ThreadId.Web);

            ConsoleEx.Log("Initializing world thread");
            Thread worldThread = new Thread(WorldCore.WorldThread);

            WorldCore.OnStart();
            worldThread.Start();
            threadLibrary.Add(worldThread, ThreadId.World);

            ConsoleEx.Log("Initializing disk thread");
            Thread diskThread = new Thread(DiskCore.ThreadMain);

            DiskCore.OnStart();
            diskThread.Start();
            threadLibrary.Add(diskThread, ThreadId.Disk);

            ConsoleEx.Log("Initializing update thread");
            Thread updateThread = new Thread(WebUpdaterCore.ThreadMain);

            WebUpdaterCore.OnStart();
            updateThread.Start();
            threadLibrary.Add(updateThread, ThreadId.Update);

            ConsoleEx.Log("Initializing GUI thread");
            Thread guiThread = new Thread(GUICore.ThreadMain);

            GUICore.OnStart();
            guiThread.Start();
            threadLibrary.Add(guiThread, ThreadId.GUI);

            ConsoleEx.Log("Switching to graphical console");
            HideConsole();

            while (state != ThreadState.Stopping)
            {
                Thread.Sleep(1);
            }

            ConsoleEx.Log("Initializing shutdown sequence");

            //ConsoleEx.Log("Switching back to native console");
            //ShowConsole();

            GUICore.OnStop();

            ConsoleEx.Log("Shutting down update thread");
            WebUpdaterCore.OnStop();
            updateThread.Join(1000);
            updateThread.Abort();

            ConsoleEx.Log("Shutting down disk thread");
            DiskCore.OnStop();
            diskThread.Join(1000);
            diskThread.Abort();

            ConsoleEx.Log("Shutting down world thread");
            WorldCore.OnStop();
            worldThread.Join(1000);
            worldThread.Abort();

            ConsoleEx.Log("Shutting down web thread");
            WebCore.OnStop();
            webThread.Join(1000);
            webThread.Abort();

            ConsoleEx.Log("Shutting down main thread");
            ConsoleEx.Log("Goodbye");
        }
示例#3
0
        // Public functions
        public void OnUpdate()
        {
            // Update stats
            if (ship.status == ShipStatus.Exploring)
            {
                stamina   -= 0.1f * Time.deltaTime;
                curiosity -= 0.1f * Time.deltaTime;
            }
            else if (ship.status == ShipStatus.OnStation)
            {
                stamina   += 0.1f * Time.deltaTime;
                curiosity += 0.1f * Time.deltaTime;
            }

            // Random event
            if (Random.Percentage() <= _updateChanceCumulative || ship.log.GetMessageCount() == 0)
            {
                // Random event occured! Check if something is queued
                if (_queuedEvent != null)
                {
                    // Invoke the queued event
                    RunEvent(_queuedEvent);
                    // Clear the queued event
                    _queuedEvent = null;
                }
                // If not - select some random event
                else
                {
                    int eventGroups = EventGroup.None;
                    if (ship.status == ShipStatus.Traveling)
                    {
                        eventGroups = EventGroup.InTravel;
                    }
                    else if (ship.planet == null)
                    {
                        eventGroups = EventGroup.SpaceSector;
                    }
                    else
                    {
                        eventGroups = ship.planet.eventGroups;
                    }
                    // Invoke an event
                    RunEvent(eventGroups);
                }
                // Reset chance
                _updateChanceCumulative = updateChanceMinimal;
            }
            else
            {
                _updateChanceCumulative += updateChanceStep;
            }

            // Traveling
            if (ship.status == ShipStatus.Exploring && (stamina < 5f || curiosity < 5f))
            {
                ship.TravelTo(Terraformer.FindPlanet(EventGroup.Station));
            }
            if (ship.status == ShipStatus.OnStation && (stamina > 80f && curiosity > 90f) && storyStage > StoryStage.ShipExploration)
            {
                ship.TravelTo(Terraformer.FindPlanet(EventGroup.Planet | EventGroup.SpaceSector));
            }
        }