void DoMenu(int WindowID) { GUILayout.Box("", GUILayout.Height(295), GUILayout.Width(300)); EditorGUITools.DrawRect(new Rect(0, 0, 350, 350), Color.black); EditorGUITools.DrawRect(new Rect(5, 5, 310, 315), Color.gray); if ((DateTime.Now - lastRendTime).TotalMilliseconds >= Settings.Radar.RadarRefreshRate) { GetRadarPlayers(); lastRendTime = DateTime.Now; } for (int i = 0; i < s_x.Count; i++) { EditorGUITools.DrawRect(new Rect(s_x[i], s_z[i], (300 / Settings.Radar.RadarRange), (300 / Settings.Radar.RadarRange)), Color.red); } if (Settings.Radar.RadarStatic) { if ((DateTime.Now - lastPRendTime).TotalMilliseconds >= Settings.Radar.RadarRefreshRate) { Vector2 CenterOffset = GetOffsetFromCenter(new Vector2(150, 150)); otri1 = GetOffsetFromCenter(tri1); otri2 = GetOffsetFromCenter(tri2); otri3 = GetOffsetFromCenter(tri3); double angle_y = Math.Round(MainCamera.instance.transform.eulerAngles.y, 2); ntri1 = Utils.RotatePoint(otri1, CenterOffset, angle_y); ntri2 = Utils.RotatePoint(otri2, CenterOffset, angle_y); ntri3 = Utils.RotatePoint(otri3, CenterOffset, angle_y); lastPRendTime = DateTime.Now; } Utils.DrawLine(ntri1, ntri2, Color.blue, 2); Utils.DrawLine(ntri2, ntri3, Color.blue, 2); Utils.DrawLine(ntri3, ntri1, Color.blue, 2); } else { Utils.DrawLine(otri1, otri2, Color.blue, 2); Utils.DrawLine(otri2, otri3, Color.blue, 2); Utils.DrawLine(otri3, otri1, Color.blue, 2); } GUI.DragWindow(); }
void DoMenu(int windowID) { if (cam_obj == null || subCam == null) { cam_obj = new GameObject(); subCam = cam_obj.AddComponent <Camera>(); cam_obj.AddComponent <GUILayer>(); cam_obj.transform.position = MainCamera.instance.gameObject.transform.position; cam_obj.transform.rotation = MainCamera.instance.gameObject.transform.rotation; cam_obj.transform.Rotate(0, 180, 0); subCam.transform.SetParent(Camera.main.transform, true); subCam.layerCullDistances = MainCamera.instance.layerCullDistances; subCam.layerCullSpherical = MainCamera.instance.layerCullSpherical; subCam.tag = "MainCamera"; subCam.enabled = true; subCam.rect = new Rect(0.6f, 0.6f, 0.4f, 0.4f); subCam.depth = 99; } GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.Label("Rear View Camera"); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); float x, y, w, h; x = (menu.x + 5) / Screen.width; y = (menu.y + 5) / Screen.height; w = (menu.width - 10) / Screen.width; h = (menu.height - 10) / Screen.height; y = 1 - y; y -= h; subCam.rect = new Rect(x, y, w, h); EditorGUITools.DrawRect(new Rect(0, 0, menu.width, 5), Color.black); EditorGUITools.DrawRect(new Rect(0, 0, 5, menu.height), Color.black); EditorGUITools.DrawRect(new Rect(0, 0 + (menu.height - 5), menu.width, 5), Color.black); EditorGUITools.DrawRect(new Rect(0 + (menu.width - 5), 0, 5, menu.height), Color.black); GUI.DragWindow(); }