/// <summary>
 /// Deprecated Method for adding a new object to the scene_property_value EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToscene_property_value(scene_property_value scene_property_value)
 {
     base.AddObject("scene_property_value", scene_property_value);
 }
 /// <summary>
 /// Create a new scene_property_value object.
 /// </summary>
 /// <param name="id">Initial value of the id property.</param>
 /// <param name="scene_id">Initial value of the scene_id property.</param>
 /// <param name="scene_property_id">Initial value of the scene_property_id property.</param>
 public static scene_property_value Createscene_property_value(global::System.Int64 id, global::System.Int64 scene_id, global::System.Int64 scene_property_id)
 {
     scene_property_value scene_property_value = new scene_property_value();
     scene_property_value.id = id;
     scene_property_value.scene_id = scene_id;
     scene_property_value.scene_property_id = scene_property_id;
     return scene_property_value;
 }