/// <summary> /// Deprecated Method for adding a new object to the scene_property_value EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToscene_property_value(scene_property_value scene_property_value) { base.AddObject("scene_property_value", scene_property_value); }
/// <summary> /// Create a new scene_property_value object. /// </summary> /// <param name="id">Initial value of the id property.</param> /// <param name="scene_id">Initial value of the scene_id property.</param> /// <param name="scene_property_id">Initial value of the scene_property_id property.</param> public static scene_property_value Createscene_property_value(global::System.Int64 id, global::System.Int64 scene_id, global::System.Int64 scene_property_id) { scene_property_value scene_property_value = new scene_property_value(); scene_property_value.id = id; scene_property_value.scene_id = scene_id; scene_property_value.scene_property_id = scene_property_id; return scene_property_value; }