示例#1
0
 /// <summary>
 /// Encodes a chunk of samples. Please note that if you have set the output to
 /// generate mono MP3 files you must feed beEncodeChunk() with mono samples
 /// </summary>
 /// <param name="hbeStream">Handle of the stream.</param>
 /// <param name="nSamples">Number of samples to be encoded for this call.
 /// This should be identical to what is returned by beInitStream(),
 /// unless you are encoding the last chunk, which might be smaller.</param>
 /// <param name="pSamples">Pointer at the 16-bit signed samples to be encoded.
 /// InPtr is used to pass any type of array without need of make memory copy,
 /// then gaining in performance. Note that nSamples is not the number of bytes,
 /// but samples (is sample is a SHORT)</param>
 /// <param name="pOutput">Buffer where to write the encoded data.
 /// This buffer should be at least of the minimum size returned by beInitStream().</param>
 /// <param name="pdwOutput">Returns the number of bytes of encoded data written.
 /// The amount of data written might vary from chunk to chunk</param>
 /// <returns>On success: BE_ERR_SUCCESSFUL</returns>
 protected static uint beEncodeChunk(uint hbeStream, uint nSamples, IntPtr pSamples, [In, Out] byte[] pOutput, ref uint pdwOutput)
 {
     return(CPU.Is32Bit
         ? Lame86.beEncodeChunk(hbeStream, nSamples, pSamples, pOutput, ref pdwOutput)
         : Lame64.beEncodeChunk(hbeStream, nSamples, pSamples, pOutput, ref pdwOutput));
 }
示例#2
0
 /// <summary>
 /// Encodes a chunk of samples. Please note that if you have set the output to
 /// generate mono MP3 files you must feed beEncodeChunk() with mono samples
 /// </summary>
 /// <param name="hbeStream">Handle of the stream.</param>
 /// <param name="nSamples">Number of samples to be encoded for this call.
 /// This should be identical to what is returned by beInitStream(),
 /// unless you are encoding the last chunk, which might be smaller.</param>
 /// <param name="pInSamples">Array of 16-bit signed samples to be encoded.
 /// These should be in stereo when encoding a stereo MP3
 /// and mono when encoding a mono MP3</param>
 /// <param name="pOutput">Buffer where to write the encoded data.
 /// This buffer should be at least of the minimum size returned by beInitStream().</param>
 /// <param name="pdwOutput">Returns the number of bytes of encoded data written.
 /// The amount of data written might vary from chunk to chunk</param>
 /// <returns>On success: BE_ERR_SUCCESSFUL</returns>
 public static uint beEncodeChunk(uint hbeStream, uint nSamples, short[] pInSamples, [In, Out] byte[] pOutput, ref uint pdwOutput)
 {
     return(CPU.Is32Bit
         ? Lame86.beEncodeChunk(hbeStream, nSamples, pInSamples, pOutput, ref pdwOutput)
         : Lame64.beEncodeChunk(hbeStream, nSamples, pInSamples, pOutput, ref pdwOutput));
 }