public static structures.intByte locateNearestAlliedCity(byte owner, Point pos) { structures.intByte retour = new structures.intByte(); int lastDist = -1; for (int player = 0; player < Form1.game.playerList.Length; player++) { if ( player == owner || Form1.game.playerList[owner].foreignRelation[player].politic == (byte)Form1.relationPolType.alliance || Form1.game.playerList[owner].foreignRelation[player].politic == (byte)Form1.relationPolType.Protected ) { for (int city = 1; city <= Form1.game.playerList[player].cityNumber; city++) { if (Form1.game.playerList[player].cityList[city].state != (byte)enums.cityState.dead) { int dist = Form1.game.radius.getDistWith(pos, new Point(Form1.game.playerList[player].cityList[city].X, Form1.game.playerList[player].cityList[city].Y)); if (lastDist == -1 || dist < lastDist) { retour.type = (byte)player; retour.info = city; } } } } } return(retour); }
public static structures.intByte locateNearestAlliedCity( byte owner, Point pos ) { structures.intByte retour = new structures.intByte(); int lastDist = -1; for ( int player = 0; player < Form1.game.playerList.Length; player ++ ) if ( player == owner || Form1.game.playerList[ owner ].foreignRelation[ player ].politic == (byte)Form1.relationPolType.alliance || Form1.game.playerList[ owner ].foreignRelation[ player ].politic == (byte)Form1.relationPolType.Protected ) for ( int city = 1; city <= Form1.game.playerList[ player ].cityNumber; city ++ ) if ( Form1.game.playerList[ player ].cityList[ city ].state != (byte)enums.cityState.dead ) { int dist = Form1.game.radius.getDistWith( pos, new Point( Form1.game.playerList[ player ].cityList[ city ].X, Form1.game.playerList[ player ].cityList[ city ].Y ) ); if ( lastDist == -1 || dist < lastDist ) { retour.type = (byte)player; retour.info = city; } } return retour; }