示例#1
0
        public T GetTexture <T> (string _name, Action <T> _callBack, bool _doNotDispose) where T : UnityEngine.Object
        {
            TextureFactoryUnit <T> unit;

            Dictionary <string, ITextureFactoryUnit> tmpDic;

            if (_doNotDispose)
            {
                tmpDic = dic;
            }
            else
            {
                tmpDic = dicWillDispose;
            }

            if (!tmpDic.ContainsKey(_name))
            {
                unit = new TextureFactoryUnit <T> (_name);

                tmpDic.Add(_name, unit);
            }
            else
            {
                unit = tmpDic [_name] as TextureFactoryUnit <T>;
            }

            return(unit.GetTexture(_callBack));
        }
示例#2
0
        private bool SetSpriteReal(Image _img, ImageScript _script, string _name, bool _doNotDispose)
        {
            TextureFactoryUnit <Sprite> unit;

            Dictionary <string, ITextureFactoryUnit> tmpDic;

            if (_doNotDispose)
            {
                tmpDic = dic;
            }
            else
            {
                tmpDic = dicWillDispose;
            }

            if (!tmpDic.ContainsKey(_name))
            {
                unit = new TextureFactoryUnit <Sprite> (_name);

                tmpDic.Add(_name, unit);
            }
            else
            {
                unit = tmpDic [_name] as TextureFactoryUnit <Sprite>;
            }

            Action <Sprite> callBack = delegate(Sprite obj) {
                GetSprite(_img, _script, _name, _doNotDispose, obj);
            };

            Sprite result = unit.GetTexture(callBack);

            if (result == null)
            {
                _img.color = new Color(1, 1, 1, 0);

                Action <float> tween = delegate(float obj) {
                    ChangeImageAlpha(_img, obj);
                };

                Action <Sprite> startTween = delegate(Sprite obj) {
                    SuperTween.Instance.To(0, 1, 0.1f, tween, null);
                };

                unit.GetTexture(startTween);

                return(true);
            }
            else
            {
                _img.color = Color.white;

                return(false);
            }
        }
示例#3
0
        public T GetTexture <T> (string _name, Action <T> _callBack, bool _addUseNum) where T : UnityEngine.Object
        {
            TextureFactoryUnit <T> unit;

            if (!dic.ContainsKey(_name))
            {
                unit = new TextureFactoryUnit <T> (_name);

                dic.Add(_name, unit);
            }
            else
            {
                unit = dic [_name] as TextureFactoryUnit <T>;
            }

            return(unit.GetTexture(_callBack, _addUseNum));
        }