示例#1
0
        private bool disposedValue = false; // To detect redundant calls

        protected virtual void Dispose(bool disposing)
        {
            if (!disposedValue)
            {
                if (disposing)
                {
                    _wes_PropertyChanged            = null;
                    _wes_StartTransition            = null;
                    _wes_BeforeExitingPreviousState = null;
                    _wes_EndTransition = null;
                    _timer.Tick       -= _timer_Tick;
                    _timer.Dispose();
                    _effectsTimer.Tick -= _effectsTimer_Tick;
                    _effectsTimer.Dispose();
                }

                // decrement
                StateMachinesDisposer.getInstance().UnRegisterSM(this);

                disposedValue = true;

                // Console.WriteLine("----->" + transitionToNewStateRecursionLevel + "-" + this.GetHashCode() + "[" + GetCurrentThreadId() + "]->DISPOSE");
            }

            return; // we done
        }
示例#2
0
        /// <summary>
        /// Creates a new instance of this state machine.
        /// </summary>
        public StateMachine(IStateMachineHost host)
        {
            _host = new WeakReference(host);
            // register for dispose
            StateMachinesDisposer.getInstance().RegisterSM(this);

            _CurrentState                   = null;
            _wes_PropertyChanged            = new WeakEventSource <PropertyChangedEventArgs>();
            _wes_StartTransition            = new WeakEventSource <TransitionEventArgs>();
            _wes_BeforeExitingPreviousState = new WeakEventSource <TransitionEventArgs>();
            _wes_EndTransition              = new WeakEventSource <TransitionEventArgs>();

            this.Initialize();

            _queue = new Queue <object>();

            _timer          = new System.Windows.Forms.Timer();
            _timer.Interval = 1;
            _timer.Tick    += _timer_Tick;
            _timer.Enabled  = false;

            _effectsQueue          = new Queue <EffectAction>();
            _effectsTimer          = new System.Windows.Forms.Timer();
            _effectsTimer.Interval = 1;
            _effectsTimer.Tick    += _effectsTimer_Tick;;
            _effectsTimer.Enabled  = false;
        }