public Renderer(VideoSystem videosystem) { if (videosystem == null) { throw new ArgumentNullException("videosystem"); } m_videosystem = videosystem; using (IO.File effectfile = m_videosystem.GetSubSystem <IO.FileSystem>().OpenFile("xnaMugen.data.Shader.fx")) { CompiledEffect compiled = Effect.CompileEffectFromSource(effectfile.ReadToEnd(), null, null, CompilerOptions.None, TargetPlatform.Windows); if (compiled.Success == false) { throw new InvalidOperationException("Cannot successfully create shader."); } m_effect = new Effect(Device, compiled.GetEffectCode(), CompilerOptions.NotCloneable, null); } m_drawbuffer = new Vertex[500]; m_parameters = new KeyedCollection <String, EffectParameter>(x => x.Name); m_nullpixels = m_videosystem.CreatePixelTexture(new Point(2, 2)); m_nullpalette = m_videosystem.CreatePaletteTexture(); Byte[] pixels = new Byte[] { 1, 2, 1, 2 }; m_nullpixels.SetData <Byte>(pixels); Color[] paldata = new Color[256]; paldata[1] = Color.White; paldata[2] = Color.Red; m_nullpalette.SetData <Color>(paldata); }
public Renderer(VideoSystem videosystem) { if (videosystem == null) throw new ArgumentNullException("videosystem"); m_videosystem = videosystem; using (IO.File effectfile = m_videosystem.GetSubSystem<IO.FileSystem>().OpenFile("xnaMugen.data.Shader.fx")) { CompiledEffect compiled = Effect.CompileEffectFromSource(effectfile.ReadToEnd(), null, null, CompilerOptions.None, TargetPlatform.Windows); if (compiled.Success == false) { throw new InvalidOperationException("Cannot successfully create shader."); } m_effect = new Effect(Device, compiled.GetEffectCode(), CompilerOptions.NotCloneable, null); } m_drawbuffer = new Vertex[500]; m_parameters = new KeyedCollection<String, EffectParameter>(x => x.Name); m_nullpixels = m_videosystem.CreatePixelTexture(new Point(2, 2)); m_nullpalette = m_videosystem.CreatePaletteTexture(); Byte[] pixels = new Byte[] { 1, 2, 1, 2 }; m_nullpixels.SetData<Byte>(pixels); Color[] paldata = new Color[256]; paldata[1] = Color.White; paldata[2] = Color.Red; m_nullpalette.SetData<Color>(paldata); }
public Renderer(VideoSystem videosystem) { if (videosystem == null) { throw new ArgumentNullException(nameof(videosystem)); } m_videosystem = videosystem; m_videosystem.SubSystems.Game.Content.RootDirectory = "data"; m_effect = m_videosystem.SubSystems.Game.Content.Load <Effect>("bin/shader"); m_drawbuffer = new Vertex[500]; m_parameters = new KeyedCollection <string, EffectParameter>(x => x.Name); m_nullpixels = m_videosystem.CreatePixelTexture(new Point(2, 2)); m_nullpalette = m_videosystem.CreatePaletteTexture(); var pixels = new byte[] { 1, 2, 1, 2 }; m_nullpixels.SetData(pixels); var paldata = new Color[256]; paldata[1] = Color.White; paldata[2] = Color.Red; m_nullpalette.SetData(paldata); }