示例#1
0
        /// <summary>
        /// 创建角色
        /// </summary>
        /// <param name="actorId"></param>
        /// <param name="pos"></param>
        /// <param name="rot"></param>
        /// <returns></returns>

        //private uint PeiID = 8000;

        /// <summary>
        /// 创建怪物
        /// </summary>
        /// <param name="actorId"></param>
        /// <param name="pos"></param>
        /// <param name="rot"></param>
        /// <returns></returns>
        public UnitID CreatePet(uint pet_id, uint actorId, Vector3 pos, Quaternion rot, Actor parent)
        {
            if (parent == null)
            {
                return(null);
            }

            //++PeiID;
            UnitID unit_id         = ActorManager.GetAvailableModelId((byte)EUnitType.UNITTYPE_PET);
            var    unit_cache_info = ActorHelper.CreatePetUnitCacheInfo(unit_id.obj_idx, pet_id, actorId, pos, rot, parent);

            ActorManager.Instance.PushUnitCacheData(unit_cache_info);
            return(unit_cache_info.UnitID);
        }