public virtual void OnBeforeAttack(xSLxOrbwalker.BeforeAttackEventArgs args) { // Virtual OnBeforeAttack }
private static void Orbwalking_BeforeAttack(xSLxOrbwalker.BeforeAttackEventArgs args) { if (GetActive("ComboActive")) args.Process = (!Q.IsReady() || !W.IsReady() || !E.IsReady() || Player.Distance(args.Target) >= 550); }