void Awake() { m_className = gameObject.name; m_luaManager = FLuaManager.getInstance(); LuaEnv luaEnv = m_luaManager.getEnv(); LuaTable viewTable = luaEnv.Global.Get <LuaTable> (m_className); LuaTable ctrlTable = luaEnv.Global.Get <LuaTable> (m_className + "Ctrl"); if (viewTable == null) { Debug.Log("not found " + m_className + " with in lua scripts"); return; } if (ctrlTable == null) { Debug.Log("not found " + m_className + "Ctrl with in lua scripts"); return; } viewTable.Set("gameObject", gameObject); viewTable.Set("transform", transform); m_luaInit = viewTable.Get <Action> ("init"); m_luaAwake = viewTable.Get <Action> ("Awake"); m_luaOnEnable = viewTable.Get <Action> ("OnEnable"); m_luaOnDisable = viewTable.Get <Action> ("OnDisable"); m_luaStart = viewTable.Get <Action> ("Start"); m_luaUpdate = viewTable.Get <Action> ("Update"); m_luaFixedUpdate = viewTable.Get <Action> ("FixedUpdate"); m_luaOnDestroy = viewTable.Get <Action> ("OnDestroy"); m_luaOnApplicationPause = viewTable.Get <Action> ("OnApplicationPause"); m_luaOnApplicationFocus = viewTable.Get <Action> ("OnApplicationFocus"); m_luaOnApplicationQuit = viewTable.Get <Action> ("OnApplicationQuit"); // 注册按钮的回调函数 var btns = transform.GetComponentsInChildren <Button> (true); foreach (var btn in btns) { FLuaButtonEvent buttnEvent = btn.GetComponent <FLuaButtonEvent> (); if (buttnEvent == null) { buttnEvent = btn.gameObject.AddComponent <FLuaButtonEvent> (); } } if (m_luaInit != null) { m_luaInit(); } if (m_luaAwake != null) { m_luaAwake(); } }
void Awake() { m_pivot = gameObject.GetComponentInParent <FLuaBehaviour> (); m_button = gameObject.GetComponent <Button> (); m_luaEnv = FLuaManager.getInstance().getEnv(); m_buttonEvent = m_luaEnv.Global.Get <LuaTable> ("ButtonEvent"); m_luaFunc = m_buttonEvent.Get <System.Action <System.Object, System.Object> > ("onClick"); m_button.onClick.AddListener(onClick); }