示例#1
0
        public HistogramEqualization(FitsImage image, double min, double max)
        {
            this.min          = min;
            this.max          = max;
            factor            = max - min;
            Histogram         = image.ComputeHistogram(buckets);
            maxHistogramValue = Histogram[buckets];
            lookup            = new Byte[buckets];
            int totalCounts = image.Width * image.Height;
            int sum         = 0;

            for (int i = 0; i < buckets; i++)
            {
                sum      += Histogram[i];
                lookup[i] = (Byte)(Math.Min(255, ((sum * 255.0)) / totalCounts) + .5);
            }
        }
示例#2
0
        public override void LoadData(TourDocument tourDoc, string filename)
        {
            if (extension.ToLowerCase().StartsWith(".fit"))
            {
                System.Html.Data.Files.Blob blob = tourDoc.GetFileBlob(filename.Replace(".txt", extension));

                FitsImage fi = new FitsImage("image.fit", blob, DoneLoading);
                imageSet.WcsImage = fi;
                if (max > 0 || min > 0)
                {
                    fi.lastBitmapMax = max;
                    fi.lastBitmapMin = min;
                    fi.lastScale     = lastScale;
                }
            }
            else
            {
                loaded = true;
            }
        }
        public override void LoadData(TourDocument tourDoc, string filename)
        {
            if (extension.ToLowerCase().StartsWith(".fit"))
            {
                System.Html.Data.Files.Blob blob = tourDoc.GetFileBlob(filename.Replace(".txt", extension));

                FitsImage fi;
                if (RenderContext.UseGlVersion2)
                {
                    fi = new FitsImage(imageSet, "image.fit", blob, DoneLoading);
                }
                else
                {
                    fi = new FitsImageJs(imageSet, "image.fit", blob, DoneLoading);
                }
                imageSet.WcsImage = fi;
            }
            else
            {
                loaded = true;
            }
        }
示例#4
0
        public override bool CreateGeometry(RenderContext renderContext)
        {
            base.CreateGeometry(renderContext);

            if (GeometryCreated)
            {
                return(true);
            }

            if (dataset.WcsImage is FitsImage && RenderContext.UseGlVersion2)
            {
                FitsImage fitsImage = dataset.WcsImage as FitsImage;
                texture2d = PrepDevice.createTexture();
                PrepDevice.bindTexture(GL.TEXTURE_2D, texture2d);
                PrepDevice.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_WRAP_S, GL.CLAMP_TO_EDGE);
                PrepDevice.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_WRAP_T, GL.CLAMP_TO_EDGE);

                PrepDevice.texImage2D(GL.TEXTURE_2D, 0, GL.R32F, (int)fitsImage.SizeX, (int)fitsImage.SizeY, 0, GL.RED, GL.FLOAT, fitsImage.dataUnit);
                PrepDevice.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_MIN_FILTER, GL.NEAREST);
                PrepDevice.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_MAG_FILTER, GL.NEAREST);

                Width  = fitsImage.SizeX;
                Height = fitsImage.SizeY;
            }
            else
            {
                WcsImage wcsImage = dataset.WcsImage as WcsImage;
                if (wcsImage != null)
                {
                    Bitmap bmp = wcsImage.GetBitmap();
                    texture2d = bmp.GetTexture();
                    if (bmp.Height != wcsImage.SizeY)
                    {
                        PixelCenterY += bmp.Height - wcsImage.SizeY;
                    }
                    if (renderContext.gl != null)
                    {
                        Height = bmp.Height;
                        Width  = bmp.Width;
                    }
                }
                else
                {
                    Height = texture.NaturalHeight;
                    Width  = texture.NaturalWidth;
                }
            }

            GeometryCreated = true;

            for (int i = 0; i < 4; i++)
            {
                RenderTriangleLists[i] = new List <RenderTriangle>();
            }


            ComputeMatrix();

            double latMin = 0 + (ScaleY * (Height - PixelCenterY));
            double latMax = 0 - (ScaleY * PixelCenterY);
            double lngMin = 0 + (ScaleX * PixelCenterX);
            double lngMax = 0 - (ScaleX * (Width - PixelCenterX));


            TopLeft     = GeoTo3dTan(latMin, lngMin);
            BottomRight = GeoTo3dTan(latMax, lngMax);
            TopRight    = GeoTo3dTan(latMin, lngMax);
            BottomLeft  = GeoTo3dTan(latMax, lngMin);



            Vector3d topCenter    = Vector3d.Lerp(TopLeft, TopRight, .5f);
            Vector3d bottomCenter = Vector3d.Lerp(BottomLeft, BottomRight, .5f);
            Vector3d center       = Vector3d.Lerp(topCenter, bottomCenter, .5f);
            Vector3d rightCenter  = Vector3d.Lerp(TopRight, BottomRight, .5f);
            Vector3d leftCenter   = Vector3d.Lerp(TopLeft, BottomLeft, .5f);


            if (renderContext.gl == null)
            {
                vertexList = new List <PositionTexture>();

                vertexList.Add(PositionTexture.CreatePosSize(TopLeft, 0, 0, Width, Height));
                vertexList.Add(PositionTexture.CreatePosSize(TopRight, 1, 0, Width, Height));
                vertexList.Add(PositionTexture.CreatePosSize(BottomLeft, 0, 1, Width, Height));
                vertexList.Add(PositionTexture.CreatePosSize(BottomRight, 1, 1, Width, Height));

                childTriangleList = new List <Triangle>();

                if (dataset.BottomsUp)
                {
                    childTriangleList.Add(Triangle.Create(0, 1, 2));
                    childTriangleList.Add(Triangle.Create(2, 1, 3));
                }
                else
                {
                    childTriangleList.Add(Triangle.Create(0, 2, 1));
                    childTriangleList.Add(Triangle.Create(2, 3, 1));
                }

                int count = 3;
                while (count-- > 1)
                {
                    List <Triangle> newList = new List <Triangle>();
                    foreach (Triangle tri in childTriangleList)
                    {
                        tri.SubDivide(newList, vertexList);
                    }
                    childTriangleList = newList;
                }

                double miter = .6 / (Width / 256);
                foreach (Triangle tri in childTriangleList)
                {
                    PositionTexture p1 = vertexList[tri.A];
                    PositionTexture p2 = vertexList[tri.B];
                    PositionTexture p3 = vertexList[tri.C];


                    RenderTriangleLists[0].Add(RenderTriangle.CreateWithMiter(p1, p2, p3, texture, Level, miter));
                }
            }
            else
            {
                //process vertex list
                VertexBuffer = PrepDevice.createBuffer();
                PrepDevice.bindBuffer(GL.ARRAY_BUFFER, VertexBuffer);
                Float32Array f32array = new Float32Array(9 * 5);
                float[]      buffer   = (float[])(object)f32array;
                int          index    = 0;

                index = AddVertex(buffer, index, PositionTexture.CreatePos(bottomCenter, .5, 1)); //0
                index = AddVertex(buffer, index, PositionTexture.CreatePos(BottomLeft, 0, 1));    //1
                index = AddVertex(buffer, index, PositionTexture.CreatePos(BottomRight, 1, 1));   //2
                index = AddVertex(buffer, index, PositionTexture.CreatePos(center, .5, .5));      //3
                index = AddVertex(buffer, index, PositionTexture.CreatePos(leftCenter, 0, .5));   //4
                index = AddVertex(buffer, index, PositionTexture.CreatePos(rightCenter, 1, .5));  //5
                index = AddVertex(buffer, index, PositionTexture.CreatePos(topCenter, .5, 0));    //6
                index = AddVertex(buffer, index, PositionTexture.CreatePos(TopLeft, 0, 0));       //7
                index = AddVertex(buffer, index, PositionTexture.CreatePos(TopRight, 1, 0));      //8
                PrepDevice.bufferData(GL.ARRAY_BUFFER, f32array, GL.STATIC_DRAW);

                // process index buffers

                for (int i = 0; i < 4; i++)
                {
                    index         = 0;
                    TriangleCount = 2;
                    Uint16Array ui16array = new Uint16Array(TriangleCount * 3);

                    UInt16[] indexArray = (UInt16[])(object)ui16array;
                    switch (i)
                    {
                    case 0:
                        indexArray[index++] = 7;
                        indexArray[index++] = 4;
                        indexArray[index++] = 6;
                        indexArray[index++] = 4;
                        indexArray[index++] = 3;
                        indexArray[index++] = 6;
                        break;

                    case 1:
                        indexArray[index++] = 6;
                        indexArray[index++] = 5;
                        indexArray[index++] = 8;
                        indexArray[index++] = 6;
                        indexArray[index++] = 3;
                        indexArray[index++] = 5;
                        break;

                    case 2:
                        indexArray[index++] = 4;
                        indexArray[index++] = 0;
                        indexArray[index++] = 3;
                        indexArray[index++] = 4;
                        indexArray[index++] = 1;
                        indexArray[index++] = 0;
                        break;

                    case 3:
                        indexArray[index++] = 3;
                        indexArray[index++] = 2;
                        indexArray[index++] = 5;
                        indexArray[index++] = 3;
                        indexArray[index++] = 0;
                        indexArray[index++] = 2;
                        break;
                    }
                    IndexBuffers[i] = PrepDevice.createBuffer();
                    PrepDevice.bindBuffer(GL.ELEMENT_ARRAY_BUFFER, IndexBuffers[i]);
                    PrepDevice.bufferData(GL.ELEMENT_ARRAY_BUFFER, ui16array, GL.STATIC_DRAW);
                }
            }
            return(true);
        }
示例#5
0
        public virtual void RequestImage()
        {
            if (dataset.Extension.ToLowerCase().IndexOf("fits") > -1)
            {
                if (!Downloading && !ReadyToRender)
                {
                    Downloading = true;
                    if (RenderContext.UseGlVersion2)
                    {
                        fitsImage = new FitsImageTile(dataset, URL, delegate(WcsImage wcsImage)
                        {
                            Downloading = false;
                            errored     = fitsImage.errored;
                            TileCache.RemoveFromQueue(this.Key, true);
                            if (!fitsImage.errored)
                            {
                                // For a non-HiPS tiled FITS, this is our
                                // mechanism for notifying the layer creator
                                // that the initial FITS data have loaded and
                                // the FitsProperties can be trusted.
                                if (Level == 0)
                                {
                                    dataset.FitsProperties.FireMainImageLoaded(fitsImage);
                                    fitsImage.ApplyDisplaySettings();
                                }
                                texReady       = true;
                                ReadyToRender  = texReady && (DemReady || !demTile);
                                RequestPending = false;
                                MakeTexture();
                            }
                        });
                    }
                    else
                    {
                        fitsImage = FitsImageJs.CreateTiledFits(dataset, URL, delegate(WcsImage wcsImage)
                        {
                            if (Level == 0)
                            {
                                dataset.FitsProperties.FireMainImageLoaded(fitsImage);
                            }
                            texReady       = true;
                            Downloading    = false;
                            errored        = fitsImage.errored;
                            ReadyToRender  = texReady && (DemReady || !demTile);
                            RequestPending = false;
                            TileCache.RemoveFromQueue(this.Key, true);
                            texture2d = wcsImage.GetBitmap().GetTexture();
                        });
                    }
                }
            }
            else
            {
                if (Dataset.WcsImage != null)
                {
                    texReady       = true;
                    Downloading    = false;
                    errored        = false;
                    ReadyToRender  = true;
                    RequestPending = false;
                    TileCache.RemoveFromQueue(this.Key, true);
                    return;
                }

                if (!Downloading && !ReadyToRender)
                {
                    Downloading = true;
                    texture     = (ImageElement)Document.CreateElement("img");
                    CrossDomainImage xdomimg = (CrossDomainImage)(object)texture;

                    texture.AddEventListener("load", delegate(ElementEvent e)
                    {
                        texReady       = true;
                        Downloading    = false;
                        errored        = false;
                        ReadyToRender  = texReady && (DemReady || !demTile);
                        RequestPending = false;
                        TileCache.RemoveFromQueue(this.Key, true);
                        MakeTexture();
                    }, false);

                    texture.AddEventListener("error", delegate(ElementEvent e)
                    {
                        if (!texture.HasAttribute("proxyattempt"))
                        {
                            texture.SetAttribute("proxyattempt", true);

                            // NOTE: `this.URL` is dynamically generated using
                            // URLHelpers.rewrite(). Say that we request tiles from
                            // example.com, which requires CORS proxying. Say also
                            // that this callback is called for a request to a tile
                            // that should in fact be available. If a different
                            // request fails before this callback is called,
                            // activateProxy() will be called on the example.com
                            // domain, making it so that `this.URL` in the following
                            // call goes through the proxy, making it so that
                            // `new_url` is null, making it so that this tile is
                            // erroneously marked as failed when it should not be.
                            // The solution: make sure to check proxy activation
                            // with the *original* request URL, `texture.Src`, not
                            // the one that may have been updated, `this.URL`.
                            string new_url = URLHelpers.singleton.activateProxy(texture.Src);

                            if (new_url != null)
                            {  // null => don't bother: we know that the proxy won't help
                                texture.Src = new_url;
                                return;
                            }
                        }

                        Downloading    = false;
                        ReadyToRender  = false;
                        errored        = true;
                        RequestPending = false;
                        TileCache.RemoveFromQueue(this.Key, true);
                    }, false);

                    xdomimg.crossOrigin = "anonymous";
                    texture.Src         = this.URL;
                }
            }
        }
示例#6
0
        public ImageSetLayer LoadFitsLayer(string url, string name, bool gotoTarget, ImagesetLoaded loaded)
        {
            if (string.IsNullOrWhiteSpace(name))
            {
                name = LayerManager.GetNextFitsName();
            }

            ImageSetLayer imagesetLayer = new ImageSetLayer();

            FitsImage img = new FitsImage(url, null, delegate(WcsImage wcsImage)
            {
                int width  = (int)wcsImage.SizeX;
                int height = (int)wcsImage.SizeY;

                Imageset imageset = Imageset.Create(
                    wcsImage.Description,
                    Util.GetHashCode(wcsImage.Filename).ToString(),
                    ImageSetType.Sky,
                    BandPass.Visible,
                    ProjectionType.SkyImage,
                    Util.GetHashCode(wcsImage.Filename),
                    0,
                    0,
                    256,
                    wcsImage.ScaleY,
                    ".tif",
                    wcsImage.ScaleX > 0,
                    "",
                    wcsImage.CenterX,
                    wcsImage.CenterY,
                    wcsImage.Rotation,
                    false,
                    "",
                    false,
                    false,
                    1,
                    wcsImage.ReferenceX,
                    wcsImage.ReferenceY,
                    wcsImage.Copyright,
                    wcsImage.CreditsUrl,
                    "",
                    "",
                    0,
                    ""
                    );

                imageset.WcsImage      = wcsImage;
                imagesetLayer.ImageSet = imageset;
                LayerManager.AddFitsImageSetLayer(imagesetLayer, name);
                LayerManager.LoadTree();
                if (gotoTarget)
                {
                    WWTControl.Singleton.GotoRADecZoom(wcsImage.CenterX / 15, wcsImage.CenterY, 10 * wcsImage.ScaleY * height, false);
                }
                if (loaded != null)
                {
                    loaded(imagesetLayer);
                }
            });

            return(imagesetLayer);
        }
示例#7
0
 public void LoadFits(string url)
 {
     FitsImage img = new FitsImage(url, null, OnWcsLoad);
 }