public static bool DrawAltAzGridText(RenderContext renderContext, float opacity, Color drawColor) { Coordinates zenithAltAz = new Coordinates(0, 0); Coordinates zenith = Coordinates.HorizonToEquitorial(zenithAltAz, SpaceTimeController.Location, SpaceTimeController.Now); double raPart = -((zenith.RA - 6) / 24.0 * (Math.PI * 2)); double decPart = -(((zenith.Dec)) / 360.0 * (Math.PI * 2)); string raText = Coordinates.FormatDMS(zenith.RA); Matrix3d mat = Matrix3d.RotationY((float)-raPart - Math.PI); mat.Multiply(Matrix3d.RotationX((float)decPart)); mat.Invert(); MakeAltAzGridText(); Matrix3d matOldWorld = renderContext.World.Clone(); Matrix3d matOldWorldBase = renderContext.WorldBase.Clone(); renderContext.WorldBase = Matrix3d.MultiplyMatrix(mat, renderContext.World); renderContext.World = renderContext.WorldBase.Clone(); renderContext.MakeFrustum(); AltAzTextBatch.ViewTransform = Matrix3d.InvertMatrix(mat); AltAzTextBatch.Draw(renderContext, opacity, drawColor); renderContext.WorldBase = matOldWorldBase; renderContext.World = matOldWorld; renderContext.MakeFrustum(); return(true); }
public override string ToString() { if (string.IsNullOrEmpty(Name)) { return(Coordinates.FormatDMS((((((RA)) / 360) * 24.0 + 12) % 24)) + ", " + Coordinates.FormatDMS(Dec) + ", " + PointType.ToString()); } else { return(Name + ", " + PointType.ToString()); } }
public void SetupMatricesSpace3d(double canvasWidth, double canvasHeight) { Lighting = false; if (!firstTimeInit) { galacticMatrix = Matrix3d.Identity; // -28.9361739586894, 17.7603329867975 galacticMatrix.Multiply(Matrix3d.RotationY(-(270 - (17.7603329867975 * 15)) / 180.0 * Math.PI)); galacticMatrix.Multiply(Matrix3d.RotationX(-((-28.9361739586894)) / 180.0 * Math.PI)); galacticMatrix.Multiply(Matrix3d.RotationZ(((31.422052860102041270114993238783) - 90) / 180.0 * Math.PI)); //galacticMatrix.Transpose(); //galacticMatrix.Invert(); firstTimeInit = true; } Space = true; RenderTriangle.CullInside = true; Matrix3d WorldMatrix = Matrix3d.Identity; if (Settings.Active.GalacticMode) { WorldMatrix.Multiply(galacticMatrix); WorldMatrix.Multiply(Matrix3d.RotationY(((az)) / 180.0 * Math.PI)); WorldMatrix.Multiply(Matrix3d.RotationX(-((alt)) / 180.0 * Math.PI)); double[] gPoint = Coordinates.GalactictoJ2000(az, alt); viewPoint = Coordinates.RADecTo3dAu(gPoint[0] / 15, gPoint[1], 1.0); TargetCamera.Lng = this.RAtoViewLng(gPoint[0] / 15); TargetCamera.Lat = gPoint[1]; ViewCamera.Lat = TargetCamera.Lat; ViewCamera.Lng = TargetCamera.Lng; } else { WorldMatrix.Multiply(Matrix3d.RotationY(-((ViewCamera.Lng - 90)) / 180.0 * Math.PI)); WorldMatrix.Multiply(Matrix3d.RotationX(-((ViewCamera.Lat)) / 180.0 * Math.PI)); viewPoint = Coordinates.RADecTo3dAu(RA, Dec, 1.0); } double camLocal = ((ViewCamera.Rotation /*+ 90*/)); fovAngle = ((this.ViewCamera.Zoom) / FOVMULT) / Math.PI * 180; fovScale = (fovAngle / canvasHeight) * 3600; //Settings.Global.LocalHorizonMode = true; // altaz if (Settings.Active.LocalHorizonMode && backgroundImageset.DataSetType == ImageSetType.Sky) { Coordinates zenithAltAz = new Coordinates(0, 0); zenithAltAz.Az = 0; zenithAltAz.Alt = 0; Coordinates zenith = Coordinates.HorizonToEquitorial(zenithAltAz, SpaceTimeController.Location, SpaceTimeController.Now); //Coordinates zenith2 = Coordinates.HorizonToEquitorial(zenithAltAz, Coordinates.FromLatLng(1, 1), SpaceTimeController.Now); //Coordinates zenith3 = Coordinates.HorizonToEquitorial(zenithAltAz, Coordinates.FromLatLng(-1, 1), SpaceTimeController.Now); double raPart = -((zenith.RA - 6) / 24.0 * (Math.PI * 2)); double decPart = -(((zenith.Dec)) / 360.0 * (Math.PI * 2)); string raText = Coordinates.FormatDMS(zenith.RA); WorldMatrix = Matrix3d.RotationY(-raPart - Math.PI); WorldMatrix.Multiply(Matrix3d.RotationX(decPart)); if (SpaceTimeController.Location.Lat < 0) { WorldMatrix.Multiply(Matrix3d.RotationY(((az) / 180.0 * Math.PI))); WorldMatrix.Multiply(Matrix3d.RotationX(((alt) / 180.0 * Math.PI))); camLocal += Math.PI; } else { WorldMatrix.Multiply(Matrix3d.RotationY(((-az) / 180.0 * Math.PI))); WorldMatrix.Multiply(Matrix3d.RotationX(((-alt) / 180.0 * Math.PI))); } Coordinates currentRaDec = Coordinates.HorizonToEquitorial(Coordinates.FromLatLng(alt, az), SpaceTimeController.Location, SpaceTimeController.Now); ViewCamera.Lat = TargetCamera.Lat = currentRaDec.Dec; ViewCamera.Lng = TargetCamera.Lng = RAtoViewLng(currentRaDec.RA); } World = WorldMatrix; WorldBase = WorldMatrix.Clone(); // altaz double localZoomFactor = ViewCamera.Zoom; double FovAngle = ((localZoomFactor) / FOVMULT) / Math.PI * 180; CameraPosition = Vector3d.Create(0.0, 0.0, 0.0); // This is for distance Calculation. For space everything is the same distance, so camera target is key. View = Matrix3d.LookAtLH(CameraPosition, Vector3d.Create(0.0, 0.0, -1.0), Vector3d.Create(Math.Sin(camLocal), Math.Cos(camLocal), 0.0)); ViewBase = View.Clone(); double m_nearPlane = .1; nearPlane = .1f; Projection = Matrix3d.PerspectiveFovLH((localZoomFactor) / FOVMULT, (double)canvasWidth / (double)canvasHeight, .1, -2.0); SetMatrixes(); MakeFrustum(); }
public static bool DrawAltAzGrid(RenderContext renderContext, float opacity, Color drawColor) { Coordinates zenithAltAz = new Coordinates(0, 0); Coordinates zenith = Coordinates.HorizonToEquitorial(zenithAltAz, SpaceTimeController.Location, SpaceTimeController.Now); double raPart = -((zenith.RA + 6) / 24.0 * (Math.PI * 2)); double decPart = -(((zenith.Dec)) / 360.0 * (Math.PI * 2)); string raText = Coordinates.FormatDMS(zenith.RA); Matrix3d mat = Matrix3d.RotationY((float)-raPart); mat.Multiply(Matrix3d.RotationX((float)decPart)); mat.Invert(); if (altAzLineList == null) { altAzLineList = new SimpleLineList(); altAzLineList.DepthBuffered = false; for (double l = 0; l < 360; l += 10) { for (double b = -80; b < 80; b += 2) { altAzLineList.AddLine(Coordinates.RADecTo3dAu(l / 15, b, 1), Coordinates.RADecTo3dAu(l / 15, b + 2, 1)); } } for (double b = -80; b <= 80; b += 10) { for (double l = 0; l < 360; l += 5) { altAzLineList.AddLine(Coordinates.RADecTo3dAu(l / 15, b, 1), Coordinates.RADecTo3dAu((l + 5) / 15, b, 1)); } } int counter = 0; for (double l = 0; l < 360; l += 1) { double b = 0.25; switch (counter % 10) { case 0: counter++; continue; case 5: b = .5; break; } counter++; altAzLineList.AddLine(Coordinates.RADecTo3dAu(l / 15, b, 1), Coordinates.RADecTo3dAu(l / 15, -b, 1)); } counter = 0; for (double l = 0; l < 360; l += 90) { counter = 0; for (double b = -80; b <= 80; b += 1) { double width = 0.5 / 2; switch (counter % 10) { case 0: counter++; continue; case 5: width = .5; break; } counter++; altAzLineList.AddLine(Coordinates.RADecTo3dAu((l + width) / 15, b, 1), Coordinates.RADecTo3dAu((l - width) / 15, b, 1)); } } } Matrix3d matOldWorld = renderContext.World.Clone(); Matrix3d matOldWorldBase = renderContext.WorldBase.Clone(); renderContext.WorldBase = Matrix3d.MultiplyMatrix(mat, renderContext.World); renderContext.World = renderContext.WorldBase.Clone(); renderContext.MakeFrustum(); altAzLineList.ViewTransform = Matrix3d.InvertMatrix(mat); altAzLineList.DrawLines(renderContext, opacity, drawColor); renderContext.WorldBase = matOldWorldBase; renderContext.World = matOldWorld; renderContext.MakeFrustum(); return(true); }
//public static TextOverlay(Canvas canvas, TextObject textObject) //{ // this.canvas = canvas; // this.TextObject = textObject; // this.Name = textObject.Text.Split(new char[] { '\r', '\n' })[0]; // X = 0; // Y = 0; //} public override void Draw3D(RenderContext renderContext, bool designTime) { //TextBlock textBlock = new TextBlock(); //textBlock.Width = this.Width; //textBlock.Height = this.Height; //textBlock.Foreground = new SolidColorBrush(TextObject.ForgroundColor); //textBlock.Text = TextObject.Text; //textBlock.FontWeight = TextObject.Bold ? FontWeights.Bold : FontWeights.Normal; //textBlock.FontSize = TextObject.FontSize * 1.2; //textBlock.HorizontalAlignment = HorizontalAlignment.Left; //TranslateTransform tt = new TranslateTransform(); //tt.X = this.X - (Width / 2); //tt.Y = this.Y - (Height / 2); //textBlock.RenderTransform = tt; //canvas.Children.Add(textBlock); //textBlock.Opacity = this.Opacity; CanvasContext2D ctx = renderContext.Device; ctx.Save(); ctx.Translate(X, Y); ctx.Rotate(RotationAngle * RC); ctx.Alpha = Opacity; ctx.FillStyle = TextObject.ForgroundColor.ToString(); ctx.Font = (TextObject.Italic ? "italic" : "normal") + " " + (TextObject.Bold ? "bold" : "normal") + " " + Math.Round(TextObject.FontSize * 1.2).ToString() + "px " + TextObject.FontName; ctx.TextBaseline = TextBaseline.Top; String text = TextObject.Text; if (text.IndexOf("{$") > -1) { if (text.IndexOf("{$DATE}") > -1) { string date = String.Format("{0:yyyy/MM/dd}", SpaceTimeController.Now); text = text.Replace("{$DATE}", date); } if (text.IndexOf("{$TIME}") > -1) { string time = String.Format("{0:HH:mm:ss}", SpaceTimeController.Now); text = text.Replace("{$TIME}", time); } // text = text.Replace("{$DIST}", UiTools.FormatDistance(WWTControl.Singleton.SolarSystemCameraDistance)); text = text.Replace("{$LAT}", Coordinates.FormatDMS(WWTControl.Singleton.RenderContext.ViewCamera.Lat)); text = text.Replace("{$LNG}", Coordinates.FormatDMS(WWTControl.Singleton.RenderContext.ViewCamera.Lat)); text = text.Replace("{$RA}", Coordinates.FormatDMS(WWTControl.Singleton.RenderContext.ViewCamera.RA)); text = text.Replace("{$DEC}", Coordinates.FormatDMS(WWTControl.Singleton.RenderContext.ViewCamera.Dec)); text = text.Replace("{$FOV}", Coordinates.FormatDMS(WWTControl.Singleton.RenderContext.FovAngle)); } string[] lines = text.Split("\n"); double baseline = -(Height / 2); double lineSpace = TextObject.FontSize * 1.7; foreach (string line in lines) { List <string> parts = Util.GetWrappedText(ctx, line, Width); foreach (string part in parts) { ctx.FillText(part, -Width / 2, baseline); baseline += lineSpace; } } ctx.Restore(); }