private void Awake() { if (ReticleTransform == null) { ReticleTransform = transform; } if (ReticleImage == null) { ReticleImage = transform.Find("Image").GetComponent <Image>(); } if (Source == null) { Source = transform.parent.GetComponent <VRControllerRaycaster>(); } // Store the original scale and rotation. m_OriginalScale = ReticleTransform.localScale; m_OriginalRotation = ReticleTransform.localRotation; }
// Use this for initialization void Start() { if (Source == null) { Source = transform.parent.GetComponent <VRControllerRaycaster>(); } if (Reticle == null) { Reticle = GetComponent <Reticle>(); } if (FromTransform == null) { FromTransform = Source.Input.transform; } if (hasOff) { m_OffRenderer = new GameObject("OffLine").AddComponent <LineRenderer>(); m_OffRenderer.startWidth = OffStartWidth; m_OffRenderer.endWidth = OffEndWidth; m_OffRenderer.startColor = OffColor; m_OffRenderer.material = OffMaterial; m_OffRenderer.endColor = new Color(OffColor.r, OffColor.g, OffColor.b, 0); m_OffRenderer.useWorldSpace = true; m_OffRenderer.enabled = false; } if (hasOn) { m_OnRendererColor = new GameObject("OnLineColor").AddComponent <LineRenderer>(); m_OnRendererWhite = new GameObject("OnLineWhite").AddComponent <LineRenderer>(); Vector3[] v3LinePositions = new Vector3[] { Vector3.zero, new Vector3(0, 0, 1) }; foreach (LineRenderer r in new LineRenderer[] { m_OnRendererColor, m_OnRendererWhite }) { r.numCapVertices = CapVerts; r.positionCount = v3LinePositions.Length; r.SetPositions(v3LinePositions); r.useWorldSpace = true; r.material = OnMaterial; } m_OnRendererColor.startWidth = OnWidth; m_OnRendererColor.endWidth = OnWidth; m_OnRendererColor.startColor = OnColor; m_OnRendererColor.endColor = OnColor; m_OnRendererWhite.startWidth = CenterWidthRel * OnWidth; m_OnRendererWhite.endWidth = CenterWidthRel * OnWidth; m_OnRendererWhite.startColor = Color.white; m_OnRendererWhite.endColor = Color.white; m_OnRendererColor.enabled = false; m_OnRendererWhite.enabled = false; } foreach (LineRenderer r in new LineRenderer[] { m_OffRenderer, m_OnRendererColor, m_OnRendererWhite }) { if (r) { r.transform.SetParent(transform); r.transform.localPosition = Vector3.zero; } } }