// Start is called before the first frame update void Start() { timer = Time.time; photonView = PhotonView.Get(this); places = GameManager.instance.GetPosiblePlacesList(); currentPos = places.GetCurrentListPosition(transform.position); table = places.MoveCheck(currentPos); }
private void FillPos(int ind) { currentPos = ind; transform.position = places.GetCurrentWorldPosition(currentPos); table = places.MoveCheck(currentPos); }