static void AfterMap(LegacyGameSettings src, GameSettings dst) { var startupParameters = src.StartupParameters; if (startupParameters != null) { dst.StartupParameters.StartupLine = startupParameters; } }
void MigrateOldGameSettings(LegacyGameSettings oldGameSettings, GameSettings gameSettings) { legacyEngine.Map(oldGameSettings, gameSettings, oldGameSettings.GetType(), gameSettings.GetType()); }