示例#1
0
 public void pushSocialInfo(int nClassify, int nSocialId, SocialInfo nSocialInfo)
 {
     if (!mSocialStates.ContainsKey(nClassify))
     {
         SocialState socialState_ = new SocialState();
         mSocialStates[nClassify] = socialState_;
     }
     mSocialStates[nClassify].pushSocialInfo(nSocialId, nSocialInfo);
 }
示例#2
0
        public static void initSocial(bool nReinit)
        {
            if (!nReinit)
            {
                if (mInitSocialed)
                {
                    return;
                }
            }

            SqlConnection sqlConnection_ = new SqlConnection();

            sqlConnection_.ConnectionString = ConstAspect.mConnectionString;
            sqlConnection_.Open();

            SqlCommand sqlCommand_ = new SqlCommand();

            sqlCommand_.Connection  = sqlConnection_;
            sqlCommand_.CommandType = CommandType.Text;
            sqlCommand_.CommandText = mInitSocial;
            SqlDataReader sqlDataReader_ = sqlCommand_.ExecuteReader();

            while (sqlDataReader_.Read())
            {
                SocialInfo gameInfo_ = new SocialInfo();
                string     gameName_ = sqlDataReader_.GetString(0).Trim();
                int        gameId_   = sqlDataReader_.GetInt32(1);
                int        classify_ = sqlDataReader_.GetInt16(2);
                gameInfo_.mSocialIp   = sqlDataReader_.GetString(3).Trim();
                gameInfo_.mSocialPort = sqlDataReader_.GetString(4).Trim();
                if (!mGameStates.ContainsKey(gameName_))
                {
                    SocialClassify gameState_ = new SocialClassify();
                    mGameStates[gameName_] = gameState_;
                }
                mGameStates[gameName_].pushSocialInfo(classify_, gameId_, gameInfo_);
            }
            sqlDataReader_.Close();
            sqlConnection_.Close();
            mInitSocialed = true;
        }
示例#3
0
 public void pushSocialInfo(int nSocialId, SocialInfo nSocialInfo)
 {
     mSocialInfos[nSocialId] = nSocialInfo;
 }