/// <summary> /// Metod som lägger till en friendRequest in i databsen. /// </summary> /// <param name="toUser"></param> /// <param name="currentUser"></param> /// <param name="answer">1 = request - 0 = vän</param> public void addFriendRequest(string toUser, string currentUser, int answer) { try { var context = new DatingEntities(); Kontakter a = new Kontakter(); a.Kontakt = toUser; a.Request = answer; a.Anvandare = currentUser; context.Kontakter.AddObject(a); context.SaveChanges(); } catch { } }
/// <summary> /// Create a new Kontakter object. /// </summary> /// <param name="anvandare">Initial value of the Anvandare property.</param> /// <param name="kontakt">Initial value of the Kontakt property.</param> public static Kontakter CreateKontakter(global::System.String anvandare, global::System.String kontakt) { Kontakter kontakter = new Kontakter(); kontakter.Anvandare = anvandare; kontakter.Kontakt = kontakt; return kontakter; }
/// <summary> /// Deprecated Method for adding a new object to the Kontakter EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToKontakter(Kontakter kontakter) { base.AddObject("Kontakter", kontakter); }