protected override void TickCore(Entity host, RealmTime time, ref object state)
        {
            if (!returned)
            {
                if (host.HasConditionEffect(ConditionEffectIndex.Paralyzed)) return;
                var spd = host.GetSpeed(speed) * (time.thisTickTimes / 1000f);

                Position pos = (host as Enemy).SpawnPoint;
                var tx = pos.X;
                var ty = pos.Y;
                if (Math.Abs(tx - host.X) > 1 || Math.Abs(ty - host.Y) > 1)
                {
                    var x = host.X;
                    var y = host.Y;
                    Vector2 vect = new Vector2(tx, ty) - new Vector2(host.X, host.Y);
                    vect.Normalize();
                    vect *= spd;
                    host.Move(host.X + vect.X, host.Y + vect.Y);
                    host.UpdateCount++;
                }

                if (host.X == pos.X && host.Y == pos.Y && once)
                {
                    once = true;
                    returned = true;
                }
            }
        }
        protected override void OnStateEntry(Entity host, RealmTime time, ref object state)
        {
            if (!isMapPosition)
            {
                X = baseX + host.X;
                Y = baseY + host.Y;
            }
            else
            {
                X = baseX;
                Y = baseY;
            }

            if (instant)
            {
                host.Move(X, Y);
                host.UpdateCount++;
            }
        }
        protected override void TickCore(Entity host, RealmTime time, ref object state)
        {
            if (host is Pet) if ((host as Pet).PlayerOwner != null) return;

            WmapTile tile = host.Owner.Map[(int)host.X, (int)host.Y].Clone();
            if (tile.Region == TileRegion.None && host.Owner is PetYard)
            {
                Position pos = (host as Pet).SpawnPoint;
                host.Move(pos.X, pos.Y);
                return;
            }

            if (host.GetNearestEntity(1, null) == null)
            {
                WanderStorage storage;
                if (state == null) storage = new WanderStorage();
                else storage = (WanderStorage)state;

                Status = CycleStatus.NotStarted;

                if (host.HasConditionEffect(ConditionEffectIndex.Paralyzed)) return;

                Status = CycleStatus.InProgress;
                if (storage.RemainingDistance <= 0)
                {
                    storage.Direction = new Vector2(Random.Next(-2, 2), Random.Next(-2, 2));
                    storage.Direction.Normalize();
                    storage.RemainingDistance = coolDown.Next(Random) / 1000f;
                    Status = CycleStatus.Completed;
                }

                float dist = host.GetSpeed(speed) * (time.thisTickTimes / 1000f);
                host.ValidateAndMove(host.X + storage.Direction.X * dist, host.Y + storage.Direction.Y * dist);
                host.UpdateCount++;

                storage.RemainingDistance -= dist;

                state = storage;
            }
        }
        protected override void TickCore(Entity host, RealmTime time, ref object state)
        {
            if (instant) return;
            if (!returned)
            {
                if (host.HasConditionEffect(ConditionEffectIndex.Paralyzed)) return;
                var spd = host.GetSpeed(speed) * (time.thisTickTimes / 1000f);

                if (Math.Abs(X - host.X) > 0.5 || Math.Abs(Y - host.Y) > 0.5)
                {
                    Vector2 vect = new Vector2(X, Y) - new Vector2(host.X, host.Y);
                    vect.Normalize();
                    vect *= spd;
                    host.Move(host.X + vect.X, host.Y + vect.Y);
                    host.UpdateCount++;

                    if (host.X == X && host.Y == Y && once)
                    {
                        once = true;
                        returned = true;
                    }
                }
            }
        }
        protected override void TickCore(Entity host, RealmTime time, ref object state)
        {
            FollowState s;
            if (state == null) s = new FollowState();
            else s = (FollowState)state;

            Status = CycleStatus.NotStarted;

            Player player = host.GetPlayerOwner();
            if (player.Owner == null)
            {
                host.Owner.LeaveWorld(host);
                return;
            }

            Vector2 vect;
            switch (s.State)
            {
                case F.DontKnowWhere:
                    if (s.RemainingTime > 0)
                        s.RemainingTime -= time.thisTickTimes;
                    else
                        s.State = F.Acquired;
                    break;

                case F.Acquired:
                    if (player == null)
                    {
                        s.State = F.DontKnowWhere;
                        s.RemainingTime = 0;
                        break;
                    }
                    if (s.RemainingTime > 0)
                        s.RemainingTime -= time.thisTickTimes;

                    vect = new Vector2(player.X - host.X, player.Y - host.Y);
                    if (vect.Length > 20)
                    {
                        host.Move(player.X, player.Y);
                        host.UpdateCount++;
                    }
                    else if (vect.Length > 1)
                    {
                        float dist = host.GetSpeed(1.2f) * (time.thisTickTimes / 1000f);
                        if (vect.Length > 2)
                            dist = host.GetSpeed(1.2f + ((float)player.Stats[4] / 100)) * (time.thisTickTimes / 1000f);
                        else if (vect.Length > 3.5)
                            dist = host.GetSpeed(1.2f + ((float)player.Stats[4] + (float)player.Boost[4] / 100)) * (time.thisTickTimes / 1000f);
                        else if (vect.Length > 5)
                            dist = host.GetSpeed(1.3f + ((float)player.Stats[4] + (float)player.Boost[4] / 100)) * (time.thisTickTimes / 1000f);
                        else if (vect.Length > 6)
                            dist = host.GetSpeed(1.4f + ((float)player.Stats[4] + (float)player.Boost[4] / 100)) * (time.thisTickTimes / 1000f);
                        else if (vect.Length > 7)
                            dist = host.GetSpeed(1.5f + ((float)player.Stats[4] + (float)player.Boost[4] / 100)) * (time.thisTickTimes / 1000f);

                        Status = CycleStatus.InProgress;
                        vect.X -= Random.Next(-2, 2) / 2f;
                        vect.Y -= Random.Next(-2, 2) / 2f;
                        vect.Normalize();
                        host.ValidateAndMove(host.X + vect.X * dist, host.Y + vect.Y * dist);
                        host.UpdateCount++;
                    }

                    break;
            }

            state = s;
        }
示例#6
0
 public static bool ValidateAndMove(Entity entity, float x, float y)
 {
     if (entity.Owner == null ||
         entity.HasConditionEffect(ConditionEffects.Paralyzed))
         return false;
     if (Validate(entity, x, y))
         entity.Move(x, y);
     else if (Validate(entity, entity.X, y))
         entity.Move(entity.X, y);
     else if (Validate(entity, x, entity.Y))
         entity.Move(x, entity.Y);
     else
         return false;
     return true;
 }
        protected override void TickCore(Entity host, RealmTime time, ref object state)
        {
            if ((host as Pet)?.PlayerOwner == null) return;
            var pet = (Pet)host;
            FollowState s;
            if (state == null) s = new FollowState();
            else s = (FollowState)state;

            Status = CycleStatus.NotStarted;

            var player = host.GetEntity(pet.PlayerOwner.Id) as Player;
            if (player == null)
            {
                var tile = host.Owner.Map[(int)host.X, (int)host.Y].Clone();
                if (tile.Region != TileRegion.PetRegion)
                {
                    if (!(host.Owner is PetYard))
                    {
                        host.Owner.LeaveWorld(host);
                        return;
                    }
                    if (tile.Region != TileRegion.Spawn)
                    {
                        host.Owner.LeaveWorld(host);
                        return;
                    }
                }
            }

            switch (s.State)
            {
                case F.DontKnowWhere:
                    if (s.RemainingTime > 0)
                        s.RemainingTime -= time.thisTickTimes;
                    else
                        s.State = F.Acquired;
                    break;

                case F.Acquired:
                    if (player == null)
                    {
                        s.State = F.DontKnowWhere;
                        s.RemainingTime = 0;
                        break;
                    }
                    if (s.RemainingTime > 0)
                        s.RemainingTime -= time.thisTickTimes;

                    var vect = new Vector2(player.X - host.X, player.Y - host.Y);
                    if (vect.Length > 20)
                    {
                        host.Move(player.X, player.Y);
                        host.UpdateCount++;
                    }
                    else if (vect.Length > 1)
                    {
                        var dist = host.GetSpeed(0.5f) * (time.thisTickTimes / 1000f);
                        if (vect.Length > 2)
                            dist = host.GetSpeed(0.5f + ((float)player.Stats[4] / 100)) * (time.thisTickTimes / 1000f);
                        else if (vect.Length > 3.5)
                            dist = host.GetSpeed(0.5f + (player.Stats[4] + (float)player.Boost[4] / 100)) * (time.thisTickTimes / 1000f);
                        else if (vect.Length > 5)
                            dist = host.GetSpeed(1.0f + (player.Stats[4] + (float)player.Boost[4] / 100)) * (time.thisTickTimes / 1000f);
                        else if (vect.Length > 6)
                            dist = host.GetSpeed(1.35f + (player.Stats[4] + (float)player.Boost[4] / 100)) * (time.thisTickTimes / 1000f);
                        else if (vect.Length > 7)
                            dist = host.GetSpeed(1.5f + (player.Stats[4] + (float)player.Boost[4] / 100)) * (time.thisTickTimes / 1000f);
                        else if (vect.Length > 10)
                            dist = host.GetSpeed(2f + (player.Stats[4] + (float)player.Boost[4] / 100)) * (time.thisTickTimes / 1000f);

                        Status = CycleStatus.InProgress;
                        vect.Normalize();
                        host.ValidateAndMove(host.X + vect.X * dist, host.Y + vect.Y * dist);
                        host.UpdateCount++;
                    }

                    break;
            }

            state = s;
        }
示例#8
0
        public static bool GenRandomRoom(World world, float x, float y, Wall theWall)
        {
            try
            {
                Random rand = new Random();
                if (rand.Next(1, 60) != 1)
                {
                    return(false);
                }
                //Console.Out.WriteLine("Generating room...");
                List <string> dirs = new List <string>();
                for (int tx = -1; tx <= 1; tx++)
                {
                    for (int ty = -1; ty <= 1; ty++)
                    {
                        WmapTile targetTile = world.Map[(int)x + tx, (int)y + ty];
                        WmapTile thisTile   = world.Map[(int)x, (int)y];
                        if (targetTile.TileId == 0xff)
                        {
                            if (tx == -1 && ty == 0)
                            {
                                dirs.Add("left");
                            }
                            else if (tx == 1 && ty == 0)
                            {
                                dirs.Add("right");
                            }
                            else if (tx == 0 && ty == 1)
                            {
                                dirs.Add("down");
                            }
                            else if (tx == 0 && ty == -1)
                            {
                                dirs.Add("up");
                            }
                        }
                    }
                }
                if (dirs.Count < 1)
                {
                    return(false);
                }
                dirs.Shuffle();
                //Console.Out.WriteLine("Room direction: " + dirs.First());
                float mainX     = x;
                float mainY     = y;
                float entranceX = x;
                float entranceY = y;
                switch (dirs.First())
                {
                case "up":
                    mainX     = x - 6; mainY = y - 8;
                    entranceY = y - 1; break;

                case "down":
                    mainX     = x - 6; mainY = y + 1;
                    entranceY = y + 1; break;

                case "left":
                    mainX     = x - 12; mainY = y - 3;
                    entranceX = x - 1; break;

                case "right":
                    mainX     = x + 1; mainY = y - 3;
                    entranceX = x + 1; break;
                }
                List <WmapTile> addedTiles = new List <WmapTile>();
                for (int ty = (int)mainY; ty <= mainY + 7; ty++)
                {
                    for (int tx = (int)mainX; tx <= mainX + 11; tx++)
                    {
                        WmapTile tTile = world.Map[tx, ty];
                        if (tTile.TileId != 0xff || tTile.ObjType != 0)
                        {
                            //Console.Out.WriteLine("Found collision while generating room!");
                            return(false);
                        }
                        tTile.TileId = world.Map[(int)x, (int)y].TileId;
                        addedTiles.Add(tTile);
                    }
                }
                //Console.Out.WriteLine("Generated tiles, placing...");
                int tileNum = 0;
                for (int ty = (int)mainY; ty <= mainY + 7; ty++)
                {
                    for (int tx = (int)mainX; tx <= mainX + 11; tx++)
                    {
                        WmapTile ctile = addedTiles[tileNum];
                        if ((tx == (int)mainX || tx == (int)mainX + 11 || ty == (int)mainY || ty == (int)mainY + 7) && !(tx == entranceX && ty == entranceY))
                        {
                            //Console.Out.WriteLine("Placed wall");
                            Wall e = new Wall(theWall.ObjectType, XmlDatas.TypeToElement[theWall.ObjectType]);
                            e.Move(tx, ty);
                            world.EnterWorld(e);
                            ctile.ObjType = theWall.ObjectType;
                        }
                        else
                        {
                            //Console.Out.WriteLine("Placed treasure");
                            if (rand.Next(1, 30) == 1)
                            {
                                Entity e = Entity.Resolve(XmlDatas.IdToType["Coral Gift"]);
                                e.Move(tx + 0.5f, ty + 0.5f);
                                world.EnterWorld(e);
                                ctile.ObjType = XmlDatas.IdToType["Coral Gift"];
                            }
                        }
                        world.Map[tx, ty] = ctile;
                    }
                }
                //Console.Out.WriteLine("Placed tiles!");
                return(true);
            }
            catch (Exception e)
            {
                return(false);
            }
        }
示例#9
0
        public static bool GenRandomRoom(World world, float x, float y, Wall theWall)
        {
            try
            {
                Random rand = new Random();
                if (rand.Next(1, 60) != 1)
                {
                    return(false);
                }
                //Console.Out.WriteLine("Generating room...");
                List <string> dirs = new List <string>();
                for (int tx = -1; tx <= 1; tx++)
                {
                    for (int ty = -1; ty <= 1; ty++)
                    {
                        WmapTile targetTile = world.Map[(int)x + tx, (int)y + ty];
                        WmapTile thisTile   = world.Map[(int)x, (int)y];
                        if (targetTile.TileId == 0xff)
                        {
                            if (tx == -1 && ty == 0)
                            {
                                dirs.Add("left");
                            }
                            else if (tx == 1 && ty == 0)
                            {
                                dirs.Add("right");
                            }
                            else if (tx == 0 && ty == 1)
                            {
                                dirs.Add("down");
                            }
                            else if (tx == 0 && ty == -1)
                            {
                                dirs.Add("up");
                            }
                        }
                    }
                }
                if (dirs.Count < 1)
                {
                    return(false);
                }
                dirs.Shuffle();
                //Console.Out.WriteLine("Room direction: " + dirs.First());
                float mainX     = x;
                float mainY     = y;
                float entranceX = x;
                float entranceY = y;

                int rsX = 1;
                int rsY = 1;
                do
                {
                    rsX = rand.Next(6, 12 + 1);
                }while (rsX % 2 > 0);

                do
                {
                    rsY = rand.Next(6, 12 + 1);
                }while (rsY % 2 > 0);

                //Console.Out.WriteLine("Room size: " + rsX + ", " + rsY);

                switch (dirs.First())
                {
                case "up":
                    mainX     = x - (rsX / 2); mainY = y - rsY;
                    entranceY = y - 1; break;

                case "down":
                    mainX     = x - (rsX / 2); mainY = y + 1;
                    entranceY = y + 1; break;

                case "left":
                    mainX     = x - rsX; mainY = y - ((rsY - 2) / 2);
                    entranceX = x - 1; break;

                case "right":
                    mainX     = x + 1; mainY = y - ((rsY - 2) / 2);
                    entranceX = x + 1; break;
                }
                entranceX -= 0.5f;
                entranceY -= 0.5f;
                List <WmapTile> addedTiles = new List <WmapTile>();
                for (int ty = (int)mainY; ty <= mainY + (rsY - 1); ty++)
                {
                    for (int tx = (int)mainX; tx <= mainX + (rsX - 1); tx++)
                    {
                        WmapTile tTile = world.Map[tx, ty];
                        if (tTile.TileId != 0xff || tTile.ObjType != 0)
                        {
                            Console.Out.WriteLine("Found collision while generating room!");
                            return(false);
                        }
                        tTile.TileId = world.Map[(int)x, (int)y].TileId;
                        addedTiles.Add(tTile);
                    }
                }
                //Console.Out.WriteLine("Generated tiles, placing...");
                int   tileNum       = 0;
                float blackPotSpotX = (float)rand.Next((int)mainX + 1, (int)mainX + rsX);
                float blackPotSpotY = (float)rand.Next((int)mainY + 1, (int)mainY + rsY);
                for (int ty = (int)mainY; ty <= mainY + (rsY - 1); ty++)
                {
                    for (int tx = (int)mainX; tx <= mainX + (rsX - 1); tx++)
                    {
                        WmapTile ctile = addedTiles[tileNum];
                        world.Map[tx, ty] = ctile;
                        if ((tx == (int)mainX || tx == (int)mainX + (rsX - 1) || ty == (int)mainY || ty == (int)mainY + (rsY - 1)) && !(tx == entranceX && ty == entranceY))
                        {
                            //Console.Out.WriteLine(tx + ", " + ty + " - " + entranceX + ", " + entranceY);
                            //Console.Out.WriteLine("Placed wall");
                            GenWall(world, tx + 0.5f, ty + 0.5f, rand);
                        }
                        else
                        {
                            //Console.Out.WriteLine("Placed treasure");
                            if (rand.Next(1, 25) == 1)
                            {
                                if ((world as Mine).RoomsFound == 3 ? (tx != blackPotSpotX && ty != blackPotSpotY) : true)
                                {
                                    Entity e = Entity.Resolve((short)rand.Next(0x196f, 0x1972));
                                    e.Move(tx + 0.5f, ty + 0.5f);
                                    world.EnterWorld(e);
                                }
                            }
                        }
                    }
                }
                (world as Mine).RoomsFound++;
                if ((world as Mine).RoomsFound == 4)
                {
                    Entity e = Entity.Resolve(XmlDatas.IdToType["Pot of Descent"]);
                    e.Move(blackPotSpotX + 0.5f, blackPotSpotY + 0.5f);
                    world.EnterWorld(e);
                }
                //Console.Out.WriteLine("Placed tiles!");
                return(true);
            }
            catch (Exception e)
            {
                return(false);
            }
        }
示例#10
0
        public virtual void SpawnEntity(Entity entity)
        {
            IntPoint tile = GetRandomTile(TileRegion.Spawn);

            entity.Move(tile.X + 0.5f, tile.Y + 0.5f);
        }
示例#11
0
 public virtual void SpawnEntity(Entity entity)
 {
     IntPoint tile = GetRandomTile(TileRegion.Spawn);
     entity.Move(tile.X + 0.5f, tile.Y + 0.5f);
 }
 protected override void OnStateEntry(Entity host, RealmTime time, ref object state)
 {
     host.Move(host.X + Random.Next(minX, maxX), host.Y + Random.Next(minY, maxY));
     host.UpdateCount++;
 }
示例#13
0
 public virtual void RemoveEntity(Entity entity)
 {
     entity.Move(-1, -1);
 }