public void RenderSetPiece(World world, IntPoint pos) { var proto = world.Manager.Resources.Worlds["K3"]; SetPieces.RenderFromProto(world, pos, proto); }
public void RenderSetPiece(World world, IntPoint intPoint) { var proto = world.Manager.Resources.Worlds["StrongHold"]; SetPieces.RenderFromProto(world, intPoint, proto); }