public static TossEnemyAtPlayer Instance(float range, short objType) { var key = new Tuple<float, short>(range, objType); TossEnemyAtPlayer ret; if (!instances.TryGetValue(key, out ret)) ret = instances[key] = new TossEnemyAtPlayer(range, objType); return ret; }
public static TossEnemyAtPlayer Instance(float range, short objType) { var key = new Tuple <float, short>(range, objType); TossEnemyAtPlayer ret; if (!instances.TryGetValue(key, out ret)) { ret = instances[key] = new TossEnemyAtPlayer(range, objType); } return(ret); }