public static AngleThrowAttack Instance(float angle, float range, float bombRadius, int damage) { var key = new Tuple<float, float, float, int>(angle, range, bombRadius, damage); AngleThrowAttack ret; if (!instances.TryGetValue(key, out ret)) ret = instances[key] = new AngleThrowAttack(angle, range, bombRadius, damage); return ret; }
public static AngleThrowAttack Instance(float angle, float range, float bombRadius, int damage) { var key = new Tuple <float, float, float, int>(angle, range, bombRadius, damage); AngleThrowAttack ret; if (!instances.TryGetValue(key, out ret)) { ret = instances[key] = new AngleThrowAttack(angle, range, bombRadius, damage); } return(ret); }