public ConfigWidget drawConfigWidget() { //if user clicks on config icon while in AR setup, accept setup (same as ok button) acceptARConfig(); mainController.deselect(); // get radial menu // get ProgressWidget GameObject radialrefObject = GameObject.Find("GUI/Canvas/ProgressWidget"); if (radialrefObject != null) { radialrefObject.gameObject.SetActive(false); } // copy values from global settings to config widget TODO: load it directly, see next line VPETSettings.mapValuesToObject(configWidget); // map values from preferences to config widget VPETSettings.mapValuesFromPreferences(configWidget); configWidget.Show(); configWidget.initConfigWidget(); UI.OnUIChanged.Invoke(); return(configWidget); }
private void splashFinished() { // draw main menu ui.drawMainMenuButton(true); // set values in config widget according to vpet setting ConfigWidget configWidget = ui.drawConfigWidget(); VPETSettings.mapValuesToObject(configWidget); configWidget.initConfigWidget(); }
public ConfigWidget drawConfigWidget() { // get radial menu // get ProgressWidget GameObject radialrefObject = GameObject.Find("GUI/Canvas/ProgressWidget"); if (radialrefObject != null) { radialrefObject.gameObject.SetActive(false); } // copy values from global settings to config widget VPETSettings.mapValuesToObject(configWidget); configWidget.Show(); configWidget.initConfigWidget(); return(configWidget); }
private void splashFinished() { // draw main menu ui.drawMainMenuButton(true); /* * // HACK to invoke * MenuButton configButton = GameObject.Find("GUI/Canvas/UI/mainMenuObject/3_GeneralMenu_Settings_sel").GetComponent<MenuButton>(); * configButton.onClick.Invoke(); * configButton.Toggled = true; */ // set values in config widget according to vpet setting ConfigWidget configWidget = ui.drawConfigWidget(); VPETSettings.mapValuesToObject(configWidget); configWidget.initConfigWidget(); }