//! //! Loads Animation Data from File if they have been saved before //! public void loadData() { if (Load_Data_from_XML) { XML_Data = AnimationData.Load(name); if (XML_Data == null) { return; } foreach (XML_AnimationClip XMLclip in XML_Data.XML_AnimationClips) { XMLclip.data = new AnimationClip(); AnimationData.Data.addAnimationClip(gameObject, XMLclip.data); foreach (XML_AnimationCurve XMLcurve in XMLclip.XML_AnimationCurves) { // print( "XMLcurve " + XMLcurve.property ); XMLcurve.data = new AnimationCurve(); foreach (XML_KeyFrame XMLkey in XMLcurve.XML_KeyFrames) { XMLkey.data = new Keyframe(XMLkey.t, XMLkey.v, XMLkey.inT, XMLkey.outT); XMLcurve.data.AddKey(XMLkey.data); timeStart = Mathf.Min(timeStart, XMLkey.t); timeEnd = Mathf.Max(XMLkey.t, timeEnd); } XMLcurve.data.postWrapMode = AnimationData.StringToWrapMode(XMLcurve.postWM); XMLcurve.data.preWrapMode = AnimationData.StringToWrapMode(XMLcurve.preWM); System.Type type = AnimationData.GetTheType(XMLcurve.type); AnimationData.Data.addAnimationCurve(XMLclip.data, type, XMLcurve.property, XMLcurve.data); } } //register the object in the animation Controller GameObject.Find("AnimationController").GetComponent <AnimationController>().registerAnimatedObject(gameObject.GetComponent <SceneObject>()); gameObject.GetComponent <SceneObject>().setKinematic(true, false); } }
//! //! Loads Animation Data from File if they have been saved before //! public bool loadData() { if (Load_Data_from_XML) { XML_Data = AnimationData.Load(name); if (XML_Data == null) { return(false); } foreach (XML_AnimationClip XMLclip in XML_Data.XML_AnimationClips) { XMLclip.data = new AnimationClip(); AnimationData.Data.addAnimationClip(gameObject, XMLclip.data); foreach (XML_AnimationCurve XMLcurve in XMLclip.XML_AnimationCurves) { // print( "XMLcurve " + XMLcurve.property ); XMLcurve.data = new AnimationCurve(); foreach (XML_KeyFrame XMLkey in XMLcurve.XML_KeyFrames) { XMLkey.data = new Keyframe(XMLkey.t, XMLkey.v, XMLkey.inT, XMLkey.outT); XMLcurve.data.AddKey(XMLkey.data); } XMLcurve.data.postWrapMode = AnimationData.StringToWrapMode(XMLcurve.postWM); XMLcurve.data.preWrapMode = AnimationData.StringToWrapMode(XMLcurve.preWM); System.Type type = AnimationData.GetTheType(XMLcurve.type); AnimationData.Data.addAnimationCurve(XMLclip.data, type, XMLcurve.property, XMLcurve.data); } } return(true); } return(false); }