/** * Launch client. * @param args args[0] Private key * @param args args[1] [training|arena] * @param args args[2] number of turns * @param args args[3] HTTP URL of Vindinium server (optional) */ static void Main(string[] args) { string serverURL = args.Length == 4 ? args[3] : "http://vindinium.org"; //create the server stuff, when not in training mode, it doesnt matter //what you use as the number of turns ServerStuff serverStuff = new ServerStuff(args[0], args[1] != "arena", uint.Parse(args[2]), serverURL, null); //create the random bot, replace this with your own bot RandomBot bot = new RandomBot(serverStuff); //now kick it all off by running the bot. bot.run(); Console.Out.WriteLine("done"); Console.Read(); }
/** * Launch client. * @param args args[0] Private key * @param args args[1] [training|arena] * @param args args[2] number of turns * @param args args[3] HTTP URL of Vindinium server (optional) */ static void Main(string[] args) { string serverURL = args.Length == 4 ? args[3] : "http://vindinium.org"; string key = args.Length > 0 ? args[0] : "xoplygjc"; bool isTraining = args.Length > 0 ? args[1] != "arena" : false; uint numberOfTurns = args.Length > 0 ? uint.Parse(args[2]) : 100; //create the server stuff, when not in training mode, it doesnt matter //what you use as the number of turns ServerStuff serverStuff = new ServerStuff(key, isTraining, numberOfTurns, serverURL, null); //create the random bot, replace this with your own bot FarmBot bot = new FarmBot(serverStuff); //now kick it all off by running the bot. bot.run(); Console.Out.WriteLine("done"); Console.Read(); }
/** * Constructeur **/ public Bot(ServerStuff serveurStuff) { this.serverStuff = serveurStuff; }
public FarmBot(ServerStuff serverStuff) { this.serverStuff = serverStuff; }
public RandomBot(ServerStuff serverStuff) { this.serverStuff = serverStuff; }