private static void SetSoundResource(SoundParam param) { param.source_ = SoundResources.GetAudioSource(param.category_id_); param.source_.clip = param.clip_; param.source_.volume = param.volume_; param.source_.loop = param.loop_; sound_play_list_[param.category_id_].Add(param); }
public static void Init() { if (bgm_ == null && se_ == null) { bgm_ = new BGM(); se_ = new SE(); SoundResources.Init(); SoundSystem.Init(); Debug.Log("<color=green> SoundManager is initialized!!! </color>"); } else { Debug.LogWarning("SoundManager has been initialized!!!!"); } }