public override void OnCanceled() { base.OnCanceled(); this.UserRequestHide(); this.pendingMessages.Clear(); this.currentMessage = null; this.SetState(DialogState.Finished); this.SendCompleteMessage(); }
public void AfterDialogHide() { Mod.Log.Trace?.Write("CDS:ADH - entered."); this.sideStack.AfterDialogHide(); Transform speakerNameFieldT = this.sideStack.gameObject.transform.Find("Representation/dialog-layout/Portrait/speakerNameField"); if (speakerNameFieldT == null) { Mod.Log.Warn?.Write("COULD NOT FIND speakerNameFieldT!"); } speakerNameFieldT.gameObject.SetActive(false); if (ModState.DialogueQueue.Count > 0) { Mod.Log.Trace?.Write(" DialogQueue has additional messages, reading another instead of exiting."); this.currentMessage = (CustomDialogMessage)ModState.DialogueQueue.Dequeue(); this.SetState(DialogState.Talking); return; } }
public static void OnCustomDialogMessage(MessageCenterMessage message) { CustomDialogMessage msg = (CustomDialogMessage)message; if (msg == null) { return; } ModState.DialogueQueue.Enqueue(msg); if (!ModState.IsDialogStackActive) { Mod.Log.Debug("No existing dialog sequence, publishing a new one."); ModState.IsDialogStackActive = true; MessageCenter.PublishMessage( new AddParallelSequenceToStackMessage(new CustomDialogSequence(Combat, SideStack, false)) ); } else { Mod.Log.Debug("Existing dialog sequence exists, skipping creation."); } }
public override void OnAdded() { base.OnAdded(); this.currentMessage = (CustomDialogMessage)ModState.DialogueQueue.Dequeue(); this.SetState(DialogState.Talking); }