// Handles opening UO.dll and mapping to correct client. You must ALWAYS call Open before anything else. #region OpenClose /// <summary> /// Closes UO.dll /// </summary> public void Close() { UODLL.Close(UOHandle); }
// Handles opening UO.dll and mapping to correct client. You must ALWAYS call Open before anything else. #region OpenClose /// <summary> /// Closes UO.dll /// </summary> public void Close() { UODLL.Close(UOHandle); }