public void Read(AssetReader reader) { PreQ.Read(reader); PostQ.Read(reader); if (IsVector3(reader.Version)) { Sgn = reader.ReadAsset <Vector3f>(); } else { Sgn.Read(reader); } Limit.Read(reader); Length = reader.ReadSingle(); Type = reader.ReadUInt32(); }
public void Read(AssetReader reader) { BoneName = reader.ReadString(); HumanName = reader.ReadString(); Limit.Read(reader); }