static public void Initialize() { if (isInitialized) { return; } isInitialized = true; gameObjectViewPrefab = AssetHelper.Load <GameObject>(outputPrefabDirPath + "GameObject Item.prefab"); componentViewPrefab = AssetHelper.Load <GameObject>(outputPrefabDirPath + "Component Item.prefab"); boolItemPrefab = AssetHelper.Load <GameObject>(fieldPrefabDirPath + "Bool Item.prefab"); intItemPrefab = AssetHelper.Load <GameObject>(fieldPrefabDirPath + "Int Item.prefab"); floatItemPrefab = AssetHelper.Load <GameObject>(fieldPrefabDirPath + "Float Item.prefab"); stringItemPrefab = AssetHelper.Load <GameObject>(fieldPrefabDirPath + "String Item.prefab"); vector2ItemPrefab = AssetHelper.Load <GameObject>(fieldPrefabDirPath + "Vector2 Item.prefab"); vector3ItemPrefab = AssetHelper.Load <GameObject>(fieldPrefabDirPath + "Vector3 Item.prefab"); vector4ItemPrefab = AssetHelper.Load <GameObject>(fieldPrefabDirPath + "Vector4 Item.prefab"); enumItemPrefab = AssetHelper.Load <GameObject>(fieldPrefabDirPath + "Enum Item.prefab"); readonlyItemPrefab = AssetHelper.Load <GameObject>(fieldPrefabDirPath + "Readonly Item.prefab"); }
static public void ShowHelp() { var help = AssetHelper.Load <TextAsset>(helpTextFile); Log.Output(help.text); }