示例#1
0
        static public void Initialize()
        {
            if (isInitialized)
            {
                return;
            }
            isInitialized = true;

            gameObjectViewPrefab = AssetHelper.Load <GameObject>(outputPrefabDirPath + "GameObject Item.prefab");
            componentViewPrefab  = AssetHelper.Load <GameObject>(outputPrefabDirPath + "Component Item.prefab");
            boolItemPrefab       = AssetHelper.Load <GameObject>(fieldPrefabDirPath + "Bool Item.prefab");
            intItemPrefab        = AssetHelper.Load <GameObject>(fieldPrefabDirPath + "Int Item.prefab");
            floatItemPrefab      = AssetHelper.Load <GameObject>(fieldPrefabDirPath + "Float Item.prefab");
            stringItemPrefab     = AssetHelper.Load <GameObject>(fieldPrefabDirPath + "String Item.prefab");
            vector2ItemPrefab    = AssetHelper.Load <GameObject>(fieldPrefabDirPath + "Vector2 Item.prefab");
            vector3ItemPrefab    = AssetHelper.Load <GameObject>(fieldPrefabDirPath + "Vector3 Item.prefab");
            vector4ItemPrefab    = AssetHelper.Load <GameObject>(fieldPrefabDirPath + "Vector4 Item.prefab");
            enumItemPrefab       = AssetHelper.Load <GameObject>(fieldPrefabDirPath + "Enum Item.prefab");
            readonlyItemPrefab   = AssetHelper.Load <GameObject>(fieldPrefabDirPath + "Readonly Item.prefab");
        }
示例#2
0
        static public void ShowHelp()
        {
            var help = AssetHelper.Load <TextAsset>(helpTextFile);

            Log.Output(help.text);
        }