private void OnSceneChanged(SceneChangedInfo info)
 {
     if (TeamManager.FFA)
     {
         if (this.spawnPlayerWhenSceneChanges)
         {
             PlayingObjectSpawner.MarkPlayerForSpawning(this.GetComponent <Player> ());
         }
     }
 }
 private void OnLoggedIn()
 {
     if (TeamManager.FFA)
     {
         if (this.spawnPlayerWhenHeLogsIn)
         {
             PlayingObjectSpawner.MarkPlayerForSpawning(this.GetComponent <Player> ());
         }
     }
 }
 void OnLoggedIn()
 {
     PlayingObjectSpawner.MarkPlayerForSpawning(this.GetComponent <Player> ());
 }
 void OnSceneChanged(SceneChangedInfo info)
 {
     PlayingObjectSpawner.MarkPlayerForSpawning(this.GetComponent <Player> ());
 }