private void OnSceneChanged(SceneChangedInfo info) { if (TeamManager.FFA) { if (this.spawnPlayerWhenSceneChanges) { PlayingObjectSpawner.MarkPlayerForSpawning(this.GetComponent <Player> ()); } } }
private void OnLoggedIn() { if (TeamManager.FFA) { if (this.spawnPlayerWhenHeLogsIn) { PlayingObjectSpawner.MarkPlayerForSpawning(this.GetComponent <Player> ()); } } }
void OnLoggedIn() { PlayingObjectSpawner.MarkPlayerForSpawning(this.GetComponent <Player> ()); }
void OnSceneChanged(SceneChangedInfo info) { PlayingObjectSpawner.MarkPlayerForSpawning(this.GetComponent <Player> ()); }