Inheritance: uFrame.ECS.GroupItem
 protected override void GunnerInputUpdateHandler(PlayerGunner group)
 {
     var handler = new GunnerInputUpdateHandler();
     handler.System = this;
     handler.Group = group;
     handler.Execute();
 }
示例#2
0
        protected override void GunnerInputUpdateHandler(PlayerGunner group)
        {
            var handler = new GunnerInputUpdateHandler();

            handler.System = this;
            handler.Group  = group;
            handler.Execute();
        }
示例#3
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 protected override void PlayerGunnerCreated(PlayerGunner data, PlayerGunner group)
 {
     var handler = new PlayerGunnerCreated();
     handler.System = this;
     handler.Event = data;
     handler.Group = group;
     handler.Execute();
 }
示例#4
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        protected virtual void PlayerGunnerCreated(PlayerGunner data, PlayerGunner group)
        {
            var handler = new PlayerGunnerCreated();

            handler.System = this;
            handler.Event  = data;
            handler.Group  = group;
            handler.Execute();
        }
示例#5
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 protected override void PlayerSystemOnCollisionEnterHandler(uFrame.ECS.OnTriggerEnterDispatcher data, Hazard collider, PlayerGunner source)
 {
     var handler = new PlayerSystemOnCollisionEnterHandler();
     handler.System = this;
     handler.Event = data;
     handler.Collider = collider;
     handler.Source = source;
     handler.Execute();
 }
示例#6
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        protected override void PlayerGunnerComponentDestroyed(PlayerGunner data, PlayerGunner group)
        {
            var handler = new PlayerGunnerComponentDestroyed();

            handler.System = this;
            handler.Event  = data;
            handler.Group  = group;
            handler.Execute();
        }
示例#7
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        protected void PlayerGunnerComponentDestroyedFilter(PlayerGunner data)
        {
            var GroupItem = PlayerGunnerManager[data.EntityId];

            if (GroupItem == null)
            {
                return;
            }
            if (!GroupItem.Enabled)
            {
                return;
            }
            this.PlayerGunnerComponentDestroyed(data, GroupItem);
        }
示例#8
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        protected virtual void PlayerSystemOnCollisionEnterHandler(uFrame.ECS.OnTriggerEnterDispatcher data, Hazard collider, PlayerGunner source)
        {
            var handler = new PlayerSystemOnCollisionEnterHandler();

            handler.System   = this;
            handler.Event    = data;
            handler.Collider = collider;
            handler.Source   = source;
            handler.Execute();
        }
 protected void PlayerGunnerCreatedFilter(PlayerGunner data)
 {
     var GroupItem = PlayerGunnerManager[data.EntityId];
     if (GroupItem == null) {
         return;
     }
     if (!GroupItem.Enabled) {
         return;
     }
     this.PlayerGunnerCreated(data, GroupItem);
 }
 protected virtual void PlayerGunnerComponentDestroyed(PlayerGunner data, PlayerGunner group)
 {
     var handler = new PlayerGunnerComponentDestroyed();
     handler.System = this;
     handler.Event = data;
     handler.Group = group;
     handler.Execute();
 }