示例#1
0
        public override void CubesAdded(uFrame.MVVM.ViewBase view)
        {
            float   x        = UnityEngine.Random.Range(0.25f, 0.75f);
            float   y        = UnityEngine.Random.Range(0.25f, 0.75f);
            Vector3 viewPort = new Vector3(x, y, 10f);

            view.transform.position = Camera.main.ViewportToWorldPoint(viewPort);
        }
示例#2
0
 public virtual void PlayerItemsRemoved(uFrame.MVVM.ViewBase view)
 {
 }
示例#3
0
 public virtual void PanelCollectionRemoved(uFrame.MVVM.ViewBase view)
 {
 }
示例#4
0
 public override void ScreensRemoved(uFrame.MVVM.ViewBase view)
 {
 }
示例#5
0
 public virtual void CubesRemoved(uFrame.MVVM.ViewBase view)
 {
 }
示例#6
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 public virtual void CubesAdded(uFrame.MVVM.ViewBase view)
 {
 }
示例#7
0
 public override void HandCardsRemoved(uFrame.MVVM.ViewBase view)
 {
     Destroy(view.gameObject);
 }
示例#8
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 public override void PlayerCollectionRemoved(uFrame.MVVM.ViewBase view)
 {
     Debug.Log("PlayerCollectionRemoved");
     Destroy(view.gameObject);
 }
示例#9
0
 public override void CubesRemoved(uFrame.MVVM.ViewBase view)
 {
 }
示例#10
0
 public override void PlayerItemsRemoved(uFrame.MVVM.ViewBase view)
 {
     Destroy(view.gameObject);
 }
示例#11
0
 public override void CubesRemoved(uFrame.MVVM.ViewBase view)
 {
     // キューブを削除
     Destroy(view.gameObject);
 }
示例#12
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 public override void PlayerItemsAdded(uFrame.MVVM.ViewBase view)
 {
 }
示例#13
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 public override void SummaryPlayersListRemoved(uFrame.MVVM.ViewBase view)
 {
     Destroy(view.gameObject);
 }
示例#14
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 public override void SummaryPlayersListAdded(uFrame.MVVM.ViewBase view)
 {
 }
示例#15
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 public virtual void ScreensRemoved(uFrame.MVVM.ViewBase view)
 {
 }
示例#16
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 public override void HandCardsAdded(uFrame.MVVM.ViewBase view)
 {
 }
示例#17
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 public override void PanelCollectionRemoved(uFrame.MVVM.ViewBase view)
 {
 }
示例#18
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 public override void PlayerCollectionAdded(uFrame.MVVM.ViewBase view)
 {
     Debug.Log("PlayerCollectionAdded");
     (view as PlayerView).SetPanelPosByPosId();
 }