public override void CubesAdded(uFrame.MVVM.ViewBase view) { float x = UnityEngine.Random.Range(0.25f, 0.75f); float y = UnityEngine.Random.Range(0.25f, 0.75f); Vector3 viewPort = new Vector3(x, y, 10f); view.transform.position = Camera.main.ViewportToWorldPoint(viewPort); }
public virtual void PlayerItemsRemoved(uFrame.MVVM.ViewBase view) { }
public virtual void PanelCollectionRemoved(uFrame.MVVM.ViewBase view) { }
public override void ScreensRemoved(uFrame.MVVM.ViewBase view) { }
public virtual void CubesRemoved(uFrame.MVVM.ViewBase view) { }
public virtual void CubesAdded(uFrame.MVVM.ViewBase view) { }
public override void HandCardsRemoved(uFrame.MVVM.ViewBase view) { Destroy(view.gameObject); }
public override void PlayerCollectionRemoved(uFrame.MVVM.ViewBase view) { Debug.Log("PlayerCollectionRemoved"); Destroy(view.gameObject); }
public override void CubesRemoved(uFrame.MVVM.ViewBase view) { }
public override void PlayerItemsRemoved(uFrame.MVVM.ViewBase view) { Destroy(view.gameObject); }
public override void CubesRemoved(uFrame.MVVM.ViewBase view) { // キューブを削除 Destroy(view.gameObject); }
public override void PlayerItemsAdded(uFrame.MVVM.ViewBase view) { }
public override void SummaryPlayersListRemoved(uFrame.MVVM.ViewBase view) { Destroy(view.gameObject); }
public override void SummaryPlayersListAdded(uFrame.MVVM.ViewBase view) { }
public virtual void ScreensRemoved(uFrame.MVVM.ViewBase view) { }
public override void HandCardsAdded(uFrame.MVVM.ViewBase view) { }
public override void PanelCollectionRemoved(uFrame.MVVM.ViewBase view) { }
public override void PlayerCollectionAdded(uFrame.MVVM.ViewBase view) { Debug.Log("PlayerCollectionAdded"); (view as PlayerView).SetPanelPosByPosId(); }