public override void Write(uFrame.Kernel.Serialization.ISerializerStream stream)
 {
     base.Write(stream);
     if (stream.DeepSerialize)
     {
         stream.SerializeArray("Screens", this.Screens);
     }
 }
 public override void Read(uFrame.Kernel.Serialization.ISerializerStream stream)
 {
     base.Read(stream);
     if (stream.DeepSerialize)
     {
         this.Screens.Clear();
         this.Screens.AddRange(stream.DeserializeObjectArray <SubScreenViewModel>("Screens"));
     }
 }
 public override void Read(uFrame.Kernel.Serialization.ISerializerStream stream)
 {
     base.Read(stream);
     this.Username = stream.DeserializeString("Username");;
     this.Password = stream.DeserializeString("Password");;
 }
 public override void Write(uFrame.Kernel.Serialization.ISerializerStream stream)
 {
     base.Write(stream);
     stream.SerializeString("Username", this.Username);
     stream.SerializeString("Password", this.Password);
 }
 public override void Write(uFrame.Kernel.Serialization.ISerializerStream stream)
 {
     base.Write(stream);
 }
 public override void Read(uFrame.Kernel.Serialization.ISerializerStream stream)
 {
     base.Read(stream);
 }
示例#7
0
 public override void Write(uFrame.Kernel.Serialization.ISerializerStream stream)
 {
     base.Write(stream);
     stream.SerializeFloat("Volume", this.Volume);
 }
示例#8
0
 public override void Read(uFrame.Kernel.Serialization.ISerializerStream stream)
 {
     base.Read(stream);
     this.Volume = stream.DeserializeFloat("Volume");;
 }
 public override void Write(uFrame.Kernel.Serialization.ISerializerStream stream)
 {
     base.Write(stream);
     stream.SerializeInt("authState", (int)this.authState);;
 }
 public override void Read(uFrame.Kernel.Serialization.ISerializerStream stream)
 {
     base.Read(stream);
     this.authState = (AuthState)stream.DeserializeInt("authState");;
 }
 public override void Write(uFrame.Kernel.Serialization.ISerializerStream stream)
 {
     base.Write(stream);
     stream.SerializeBool("IsActive", this.IsActive);
 }
 public override void Read(uFrame.Kernel.Serialization.ISerializerStream stream)
 {
     base.Read(stream);
     this.IsActive = stream.DeserializeBool("IsActive");;
 }